Krenna staggers at the point blank fire, even her armour can't stand up to that sort of abuse for long as components are literally blasted off her. She rapidly analyzes the situation as she continues to trade blows with Zephrin. Much more of this and she'll be picked off. Even that useless Apollo had somehow got a hold of her blade.
Well, if the conditions are not suitable for victory. It was time to change the conditions. She reaches into her armour and extracts a large metallic round object.
"Didn't think I'd have to use this...not bad Hopers, not bad."
With a flick of her wrist she sends the sphere soaring into the air...as it begins to beep faster and faster.
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Every PC has an opportunity to dramatically dive behind cover with a hard athletics, coordination or vigilance with a setback protecting them from the blast. On a success, the PC takes no damage no damage. On a failure 8 damage pierce 5.
Two difficulty upgrades from despairs!
⬟⬟◆■
If someone would like to heroically carry Rece out, add an additional setback to the roll.
Scene continues
here once the other Day 11 combat wraps up.