Bring Hope Home (Terreck - Closed)

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GM Nicha
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Re: Bring Hope Home (Terreck - Closed)

Post by GM Nicha » Sat Mar 18, 2023 1:01 am

"Did a tour as mine retrieval. I'm no mechanic but I could probably handle it so long as it's simple. Might take me a while, but I could figure out how to turn it off at least."

As you two slowly approach you have to stop every few minutes to allow a beam from an overhead searchlight to pass before you start crawling closer again.

((Give me an average difficulty stealth with two setbacks to reach the first fence undetected!))
Co-GMAEDT Timezone • We do these things not because they are easy, but because they are hard.

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Terreck Fec'klee
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Re: Bring Hope Home (Terreck - Closed)

Post by Terreck Fec'klee » Sat Mar 18, 2023 1:51 am

"I'll let you take care of that generator then."

Getting closer was easy enough. At least For Terreck and Rook the pair had been sneaking into unsavory places for years now.

Day 10: Stealth at average with two setbacks. +1 advantage from armor.
Image Image Image Image Image Image Image Image Image Image
Net Successes: 5; Net Advantages: -1

+1 advantage = 0 advantage
Human * Republic Sergeant * 277th * Forward Operator * Easy Going
Carries: Laminate armor, Blaster Carbine, SH-9, Vibroknife, Odds and Ends.

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GM Nicha
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Re: Bring Hope Home (Terreck - Closed)

Post by GM Nicha » Sat Mar 18, 2023 2:00 am

It's almost too easy. You get the sense that when the Neo-Crusaders send guards to a remote prisoner of war camp, they don't send their best. The light passes over head and then with practiced ease you and Rook cut a small hole in the fence and crawl through.

The second electric fence is only a few meters away, but the cover is sparse. You can smell the ozone in the air as it crackles and zaps.

((Stealth again please, but at hard with two setbacks))
Co-GMAEDT Timezone • We do these things not because they are easy, but because they are hard.

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Terreck Fec'klee
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Re: Bring Hope Home (Terreck - Closed)

Post by Terreck Fec'klee » Sat Mar 18, 2023 2:28 am

Sadly, the lack of cover proved hard to deal with and the pair were unable to approach closer Without being spotted.

Day 10 Stealth at hard with 2 setback. 2 ranks of stalker +1 advantage from armor.
Image Image Image Image Image Image Image Image Image Image Image
Net Successes: -2; Net Advantages: 3

advantage for something useful?
Human * Republic Sergeant * 277th * Forward Operator * Easy Going
Carries: Laminate armor, Blaster Carbine, SH-9, Vibroknife, Odds and Ends.

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GM Nicha
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Re: Bring Hope Home (Terreck - Closed)

Post by GM Nicha » Sat Mar 18, 2023 2:36 am

As your approach a spotlight passes over you and then stops...before continuing on. You hear the crackle of a commlink from the top of the tower and see two of the bored looking Mandalorian patrols coming to investigate whatever it is the tower picked up.

(( add 2 boosts to your next action from realising that someone is coming. Hard melee or brawl to take them out silently, or you can see if Rook wants to try disarming the generator? Open to other options))
Co-GMAEDT Timezone • We do these things not because they are easy, but because they are hard.

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Terreck Fec'klee
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Re: Bring Hope Home (Terreck - Closed)

Post by Terreck Fec'klee » Sat Mar 18, 2023 2:47 am

Well things were going tits up quickly. But that was to be expected. Nothing ever went to plan. Neither did the attempt to take out the coming guards, at least not quietly.

Day 10 Hard Melee with two boosts. Trying to take out the guards quietly.
Image Image Image Image Image Image Image Image
Net Successes: -2; Net Advantages: 2
Human * Republic Sergeant * 277th * Forward Operator * Easy Going
Carries: Laminate armor, Blaster Carbine, SH-9, Vibroknife, Odds and Ends.

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GM Nicha
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Re: Bring Hope Home (Terreck - Closed)

Post by GM Nicha » Sat Mar 18, 2023 3:02 am

You're easily able to get the jump on the two patrolling Mandos, but one of them manages to get a finger on the trigger of his weapon and fire a shot! The red bolt flies off into the night. That's going to be hard to explain even as you bring down the two crusaders.

((Decision point, go in with the alarm probably raised, or try to hide and wait for things to cool down a bit? Hiding will involve a difficult stealth check))
Co-GMAEDT Timezone • We do these things not because they are easy, but because they are hard.

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Terreck Fec'klee
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Re: Bring Hope Home (Terreck - Closed)

Post by Terreck Fec'klee » Sat Mar 18, 2023 4:10 am

"I guess that's the end of stealth." Fec offers with a curse. Trying to hide was an option, but the general was worried about executions. Trying to wait things out just left too much possibility for the executions to become a reality.
Human * Republic Sergeant * 277th * Forward Operator * Easy Going
Carries: Laminate armor, Blaster Carbine, SH-9, Vibroknife, Odds and Ends.

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GM Nicha
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Re: Bring Hope Home (Terreck - Closed)

Post by GM Nicha » Sat Mar 18, 2023 4:14 am

"Kriff this then, cover me."

Rook pries a panel off the fence and starts rummaging around in the internal moment before nodding. "Found it, fence coming down, you ready to move?"

In the base you hear the whine of an alarm start up, echoing across the ice and snow.

((Neo-Crusaders are coming, but are a ways off yet. You could try some fire to get them to take cover, or head straight for where the prisoners are housed))
Co-GMAEDT Timezone • We do these things not because they are easy, but because they are hard.

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Terreck Fec'klee
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Re: Bring Hope Home (Terreck - Closed)

Post by Terreck Fec'klee » Sat Mar 18, 2023 5:24 am

"See if you can plant those explosives somewhere fun." Fec said as he pulled out his Blaster rifle and started to lay down some cover fire. "We'll need to give them something to think about once we grab the prisoners."

((Covering fire, then moving towards the prisoners.))
Human * Republic Sergeant * 277th * Forward Operator * Easy Going
Carries: Laminate armor, Blaster Carbine, SH-9, Vibroknife, Odds and Ends.

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GM Nicha
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Re: Bring Hope Home (Terreck - Closed)

Post by GM Nicha » Sat Mar 18, 2023 5:27 am

((Average ranged combat check with a setback to make them keep their heads down))
Co-GMAEDT Timezone • We do these things not because they are easy, but because they are hard.

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Terreck Fec'klee
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Re: Bring Hope Home (Terreck - Closed)

Post by Terreck Fec'klee » Sat Mar 18, 2023 5:48 am

Unfortunately the blasts Terreck delivers aren't enough to keep the Mandolorians pinned down.

Day 10, Ranged heavy at Average with a setback. Ignore setback if Custom Grip applies.
Image Image Image Image Image Image Image
Net Successes: -2; Net Advantages: 3

Advantage made to hit something that will explode a bit or something?
Human * Republic Sergeant * 277th * Forward Operator * Easy Going
Carries: Laminate armor, Blaster Carbine, SH-9, Vibroknife, Odds and Ends.

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GM Nicha
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Re: Bring Hope Home (Terreck - Closed)

Post by GM Nicha » Sat Mar 18, 2023 5:51 am

The Mandalorians keep coming, although Terreck nails a fuel tanks that goes up bright and white hot in the night, a temporary second sun that blasts some of the Crusader off their feet.

Rook has nodded and disappeared into the gloom, looks like he's heading for the barracks, staying to the side of things as most of the guards are coming your way.

Guards at Fec
Image Image Image Image Image Image Image
Net Successes: -3; Net Advantages: 1

A couple shot fly over your head, but nothing hits you for now, you have a few moments. Into the prisoner's quarters?
Co-GMAEDT Timezone • We do these things not because they are easy, but because they are hard.

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Terreck Fec'klee
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Re: Bring Hope Home (Terreck - Closed)

Post by Terreck Fec'klee » Sat Mar 18, 2023 5:54 am

The Explosion would at least buy him some time, time he really needed right now. So, it was off to the prisoner quarters to see how best to release those within.

Best to get it done quick as well, things were a lot louder then he had intentionally planned for.
Human * Republic Sergeant * 277th * Forward Operator * Easy Going
Carries: Laminate armor, Blaster Carbine, SH-9, Vibroknife, Odds and Ends.

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GM Nicha
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Re: Bring Hope Home (Terreck - Closed)

Post by GM Nicha » Sat Mar 18, 2023 5:58 am

It's pitch dark inside the structure and your eyes take a moment to adjust to the gloom. Shifting shapes solidify into the worried faces of several captured hopers. You spot a few emblems on their ragged clothes, but nobody from the 277th.

They look thin and malnourished, and many bear crude dressing on new and old injuries. All of them are shackled around their ankle, with the chain itself leading to a crude steel slab in the room's centre.

The chains will probably break under blaster fire, but you can hear the footsteps of the Mandalorians outside approaching quickly!
Co-GMAEDT Timezone • We do these things not because they are easy, but because they are hard.

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Terreck Fec'klee
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Re: Bring Hope Home (Terreck - Closed)

Post by Terreck Fec'klee » Sat Mar 18, 2023 7:15 am

Shit, these weren't the one's he was looking for. Slipping his side arm from his holster he passed it to one of the nearby prisoners. "We're getting out of here. Watch the door." He said before turning his blaster towards the chains in an effort to release the prisoners.
Human * Republic Sergeant * 277th * Forward Operator * Easy Going
Carries: Laminate armor, Blaster Carbine, SH-9, Vibroknife, Odds and Ends.

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GM Nicha
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Re: Bring Hope Home (Terreck - Closed)

Post by GM Nicha » Sat Mar 18, 2023 7:28 am

Hoper Prisoner guarding the door!
Image Image Image
Net Successes: 0; Net Advantages: -2

The Hoper nods, you think you've seen them once or twice in the medbay, and points their pistol at the door. But as a Mandalorian pokes their head inside the Hoper squeezes the trigger a second too early and misses.

(( Make me an average ranged combat attack with one setback to quickly free all the prisoners!))
Co-GMAEDT Timezone • We do these things not because they are easy, but because they are hard.

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Terreck Fec'klee
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Re: Bring Hope Home (Terreck - Closed)

Post by Terreck Fec'klee » Sat Mar 18, 2023 7:53 am

Sadly quick wasn't something Fec was today and it takes a bit more time then he hopes to frr the prisoners.

Average Ranged Heavy combat with a setback, - 1 setback from custom grip. Bot sure is accurate would matter so not adding it.
Image Image Image Image Image Image
Net Successes: 0; Net Advantages: 2
Human * Republic Sergeant * 277th * Forward Operator * Easy Going
Carries: Laminate armor, Blaster Carbine, SH-9, Vibroknife, Odds and Ends.

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GM Nicha
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Re: Bring Hope Home (Terreck - Closed)

Post by GM Nicha » Sat Mar 18, 2023 7:57 am

You're able to get everyone free, but the darkness and the chaos means it isn't done fast. By the time you finish the building's sole exit has been surrounded by guards covering it with their carbines!

From outside you hear a voice harshly augmented by a bullhorn. "Attention unknown forces, we have you surrounded. Surrender now or we will open fire. There is no way out."
Co-GMAEDT Timezone • We do these things not because they are easy, but because they are hard.

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Terreck Fec'klee
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Re: Bring Hope Home (Terreck - Closed)

Post by Terreck Fec'klee » Sat Mar 18, 2023 6:21 pm

Well, this wasn't exactly to plan. In fact, far from it. Terreck glanced back at the prisoners before moving to peek his eyes out the door.

An explosion would be helpful right about now.
Human * Republic Sergeant * 277th * Forward Operator * Easy Going
Carries: Laminate armor, Blaster Carbine, SH-9, Vibroknife, Odds and Ends.

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