Snowflake kneels down for just an instant to get his shield back, then darts forward towards the Besalisk lieutenant again. Jaws set and eyes full of determination as he runs, the Gigoran keeps trying to pull down unwanted instincts that threatened to come to the surface.
Tomin had said it wouldn't do to let fear or anger take control of you. But how could he keep anger at bay at a time like this??
As he weaves, trying to find a good position for a hit, however, the low growl he had been emitting for the last minute or so is suddenly sparked by rage and angst buried deep down with unwanted memories and becomes a thundering, beastly roar.
"RRRRRGHHHHHHENOOOOOUGHHHH!!!"
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Manoeuvre: Get shield
Manoeuvre (2 Strain): Engage Nus again
Action: Smash his face
D9 Ice Breaker, round 5. Smashing Nus' face. Adversary 3, Defence 2. Boost from Sirina, Enhance.
Net Successes: 1; Net Advantages: 1
7 damage, pierce 1 to Nus.
If I understood correctly, the 1 light pip becomes 1 black pip due to location rules, right?
I'm
flipping 1 destiny to use that as another advantage for a crit to Nus. (gives Snowie 1 Conflict, 1 strain)
D9 Ice Breaker. Crit vs Nus - Vicious 1 + one previous crit vs Durable 2 (cancels out) | 1d100 ⇒ 19
Distracted: Cannot perform free maneuver next turn
Wounds: 7/22
Strain: 10/15 (took 2 from second manoeuvre, 1 from dark side use)
Defence: 3/3
Soak: 8
Will use 2 threat to activate shield discharge pack (3 strain, no soak) or 3 threat/despair to activate armour spikes (7 damage) if attacked.