D7 - Cold Reflection (Combat)

The sprawling Frozen Sea of Obroa-Skai. Bitterly cold with little protection from howling winds.
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Apollo
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Re: D7 - Cold Reflection (Combat)

Post by Apollo » Sat Mar 04, 2023 11:53 pm

Apollo turned to look in Rece's direction, then sped quickly over to the Chadra-fan with flailing arms. "Yes! I'll try anything!"

His hands were a little bloodied from the damages as he grabbed the whistle. "Lady! I got a whistle now, so that means the cops will show up once I blow it!" And with that... he blew has hard as he can, and looked slightly confused when no sound came. At least not that he could hear. It was another matter for the more ones sensitive to special sounds.

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Maneuver: scramble away from BEAST!
Maneuver (2 strain): grab whistle!
Action: TWWEEEEEEEEEEET

D7 Cold Reflections. Round 2. Charm/Presence with whistle to SAVE MEEEE! Upgrade from whistle, and setback removed with Kill With Kindness. +1B Rece
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Net Successes: 1; Net Advantages: -1

Threat is offset with Pheromones? xD
Triumph to make beastie friendly?


Wounds: 10/14
Strain: 2/12
Soak 4
Defense: 2/2
Zeltron | Captain of The Venus | Galactic Casanova | Party-Boy | Flashy | The worst smuggler you've heard of ("but you have heard of me")
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GM Nicha
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Re: D7 - Cold Reflection (Combat)

Post by GM Nicha » Sat Mar 04, 2023 11:55 pm

The Azurdactyl snaps to attention, resting on its tail as it looks left and right before realising that the sound came from Apollo. With a quiet hiss it bows its head and sits back, waiting for new orders.

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The Azurdactyl has been charmed (And seems to now no longer be aggressive. The train has been claimed!
Co-GMAEDT Timezone • We do these things not because they are easy, but because they are hard.

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Tomin
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Re: D7 - Cold Reflection (Combat)

Post by Tomin » Sun Mar 05, 2023 12:01 am

Tomin cautiously lowers her rifle, partly out of concern that the creature would lash out after all, partly to avoid sudden movements that might make that more likely.

"I think you have a new...pet? Captain." She takes in the general sense of life energy seeping from wounds and offers. "need a stim?"
Miralukan * Jedi * Local * Big Gun

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Rece Charak
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Re: D7 - Cold Reflection (Combat)

Post by Rece Charak » Sun Mar 05, 2023 12:01 am

Rece removes his hands from over his ears, wincing, and takes a breather, if only to reduce questions about what would happen if he were hypothetically in another shootout somewhere else at the same time.
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Cold Reflection - recover strain
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Net Successes: 2; Net Advantages: 1

2 strain recovered
2/12
CID Agent • Cybernetic Handyman • Chad Farmboy • Amateur Harmonicist
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Apollo
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Re: D7 - Cold Reflection (Combat)

Post by Apollo » Sun Mar 05, 2023 12:08 am

"Oh, yes please, miss," Apollo couldn't help but to flash a smile to Tomin as she offered a stim. As if it left his brain for a second that he was rather scratched up by the azurdactyl. Then he winced as reality figuratively punched him in the ribs.

"Hopefully this beast here will be our friend now that we can turn against the Mandalorians... but I think our first concern is this train! We must take control of it properly now!"
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Rece Charak
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Re: D7 - Cold Reflection (Combat)

Post by Rece Charak » Sun Mar 05, 2023 12:10 am

Tomin suggests the crew takes the supplies directly to the people in need, and Rece is all aboard. Luckily, he knows a thing or two about steering a train: namely, that if nothing goes horribly wrong, you shouldn't have to.

Cold Reflection - steer? the train
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Net Successes: 3; Net Advantages: 1

Boost to the next PC.
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Tomin
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Re: D7 - Cold Reflection (Combat)

Post by Tomin » Sun Mar 05, 2023 12:14 am

Tomin passes the crinkly packet, saving some extra attention to keep an 'eye' on their new mascot. "They'll want a name...but yeah, that should be after getting this train pointed in the right direction."

Unfortunately, The Miralukan heads into the dining section of the main car, instead of the control center. They do have some nice caff on hand though, so she picks up a cup for herself and scoops up several to take back to the rest of their ad hoc raiding team.

************
Day7: Piloting the train now that it's properly trainjacked! Boost from Launch Bay
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Net Successes: -1; Net Advantages: 1

advantage to reduce strain

2/15
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Zephrin Hayn
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Re: D7 - Cold Reflection (Combat)

Post by Zephrin Hayn » Sun Mar 05, 2023 12:16 am

"Another success mission. And we even made a new friend." He gave Apollo and the flying reptile a slight smile. "This repeater might be useful for our defenses."

He looked at the Mandalorians and shook his head. If only they would surrender. Oh well, he would keep trying.

"Yes, let's get these supplies back to base."

He wasn't going to try Piloting, everything had gone so well, why ruin it?

D7. Average Piloting with a setback. Boost from Launch Bay.
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Net Successes: -3; Net Advantages: 2

Boost for Apollo!
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Apollo
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Re: D7 - Cold Reflection (Combat)

Post by Apollo » Sun Mar 05, 2023 12:21 am

After a stim from Tomin, Apollo slid over to Zephrin. "Hey buddy, let me show you this great trick Rece showed me earlier. Four hands make us go four times as fast!"

He grabbed a hold of Zephrin's hands on the controls, and somehow (maybe it was the Force), it worked like a charm!!

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D7 Cold Reflections. Choo choo train! Piloting: Planetary/Agility vs Average + 2 setbacks. Impact upgrade. +1B Launch Bay, +1B Zephrin
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Net Successes: 3; Net Advantages: -2

Triumphs for additional points!
Zeltron | Captain of The Venus | Galactic Casanova | Party-Boy | Flashy | The worst smuggler you've heard of ("but you have heard of me")
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