Over the Top (Open - 4 players, combat)

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GM Nicha
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Over the Top (Open - 4 players, combat)

Post by GM Nicha » Tue Feb 28, 2023 3:57 am

Over the Top

Location: The heavily fortified trench network outside Hapunn's last factor compound. Bunkers and gun emplacements break up sight-lines over dirt churned into mud. Any hand to hand combat is particularly vicious with sentients crammed together with barely any room to maneuver. All melee and brawl attacks gain a boost dice. - Boost

Premise: Storm the trenches and make a hole for the main assault. Defeat all Mandalorians present

Opposition: 3 squads of four Mandalorian crusaders (ranged), 2 squads of four Mandalorian cruaders (melee) all in the Mandalorian Defenses.

PCs start charging across no sentient's land!

Player note: Mandalorians crusaders (melee) are defence 2

It’s time to rally the troops and lead an assault on the warlord’s troops!

Participants: 4 players

Image


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Each character may attach 2 allied soldiers to them, Republic or militia. Every two skill points of Leadership allows attaching another soldier. Players must name their soldiers; first or last name is sufficient.

Every character must make a roll, representing them leading a charge across the dangerous No Sentient’s Land. This is a Hard difficulty roll (◆◆◆) using your choice of Athletics, Coordination, Discipline, or Leadership. Failure and every two threat kills one of the attached allied soldiers; please specify which one dies. Advantage can be used at 2 to 1 to boost one of the character’s rolls in round 1 of the upcoming combat. Triumph can be used to upgrade one of the character’s rolls in round 1, or to give 1 setback to every foe in round one, as your speed is well-timed with incoming allied artillery. Finally, a Triumph can be used to negate the loss of one of your soldiers.

Post the results of your roll, along with your initiative (Cool or Vigilance). You may also decide whether to begin the combat at Short, Medium, or Engaged with the Mandalorian defenses.

Each living soldier attached to your character adds a boost die - Boost to a single combat skill roll your character makes each round. You may choose to sacrifice a soldier to negate one hit against your character. Please note, this is most likely represented by the soldier incidentally taking a hit, or perhaps sacrificing themselves; only use them as IC body shields if you really want to.
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Mandalorian Defenses

Ranged attacks at any distance besides Engaged suffer two setback dice ■ ■ due to the abundance of cover.

Due to the tight quarters, everyone within the Mandalorian Defenses counts as Engaged with everyone else. However, because of the twists and turns, Blast weapons will only hit one additional target, and each player only applies the increased Difficulty from being engaged to their choice of two Mandalorian squads. Additionally, players cannot hit their allies when firing at engaged targets (Mandalorians still can).

At the start of each round, the GMs may nominate one Mandalorian squad to attempt to man the Light Repeating Blaster. This squad must take the last initiative slot (temporarily moving one to the bottom if one isn’t there), and can only be Engaged if every other Mandalorian squad is also engaged. If no members of this squad are killed before they attack, they are treated as being armed with a Light Repeating Blaster when they attack. They cannot use the Light Repeating Blaster if they are engaged.
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Terreck Fec'klee
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Re: Over the Top (Open - 4 players, combat)

Post by Terreck Fec'klee » Wed Mar 01, 2023 4:11 am

This was more than a bit different then fighting in a Jedi temple that was falling apart around you. It was the type of fight Fec had been trained for though, up close and personal, things were going to get dirty fast. Adjusting his grip on his Carbine Fec glanced at the pair behind him.

"We go on three." He said firmly before turning his eyes to the hell in front of him. "One... Two,,, THREE!" And with that they charged.
______________________________________

Soldiers

Corporal Caparzo and Private Jackson

Starting at short range.

Wounds: 0/21
Strain: 0/13
Soak: 6
Defense: 0

Day 5: Over the top. Through the fire and the flame. Coordination at hard.
Image Image Image Image Image Image Image Image
Net Successes: 1; Net Advantages: 3

Pass! 1 free boost to a roll on my first round of combat.

Day 5: Over the top. Through the fire and the flame. Vigilance for initiative.
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Net Successes: 3; Net Advantages: 0

Day 5: Over the top. Through the fire and the flame. Battle destiny roll
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Last edited by Terreck Fec'klee on Wed Mar 01, 2023 7:24 pm, edited 1 time in total.
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Zephrin Hayn
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Re: Over the Top (Open - 4 players, combat)

Post by Zephrin Hayn » Wed Mar 01, 2023 8:56 am

It was time to lead from the front. He had a small squad of Republic soldiers and no intention to let them die here.

"Alright, the plan is: stand behind me and no harm will come to you. Ready? The Force is with us, chaaaaaaarge!"

With his lightsaber activated it was a fairly simple matter to reflect any incoming fire away from his squad. Zephrin led them right into the teeth of the Mandalorian defenses...

Starting at Engaged

Soldiers
Sgt. Ash "The Moustache" Melchett
Cpl. K'van "Starling" Dar-Ling


---
D6. Chaaaaaaarge! Hard Discipline. Meditation room Boost.
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Net Successes: 1; Net Advantages: 0
Success! All survive!

D6. Over the Top. Initiative. Vigilance. Force dice for Combat Destiny pool
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Net Successes: 3; Net Advantages: 1
Initiative = 3 suxx, 1 adv
Destiny = 1 Dark
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Apollo
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Re: Over the Top (Open - 4 players, combat)

Post by Apollo » Wed Mar 01, 2023 10:28 pm

"Oh wow, Captain Apollo will be with us in the charge!" Jenkins exclaimed with enthusiasm, shifting from foot to foot at the start of the ramp they would use to get over the top.
"Are you crazy? He's gonna get us all killed!" the female Miraluka, Leela, retorted angrily.
The green-skinned duros just sighed and rolled his eyes.

The Zeltron captain looked them up and down as he passed by them, a smirk playing on his lips as he circled around until he was standing behind them. "As you all know, the key to victory is the element of surprise." Apollo stood behind them, and they could feel his reassuring hands on their backs.

Then with a shove, they all were brought up the ramp. "SURPRISE!" Apollo called out and now they were over the top!

Not even the Mandalorians thought someone would be stupid enough to charge at them in such a way. No one, not even Mandalorians, could predict Apollo - so dumb that he was brilliant.

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Cpt. Leela "the luscious", Sgt. Kifchirhi "Kif", Ensign Jenkins
ImageImageImage

Wounds: 0/14
Strain: 0/12
Soak 3
Defense: 2/2

Start at: Short Range!

D6. Over The Top. Initiative: Cool/Presence + Destiny
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Net Successes: 5; Net Advantages: 0

D6. Over The Top. Leadership/Presence.
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Net Successes: 3; Net Advantages: -1

Triumph: Setback to every foe in round one.
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Othym
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Re: Over the Top (Open - 4 players, combat)

Post by Othym » Wed Mar 01, 2023 11:06 pm

(busy rn fluff to follow - posting so combat can move forward)

+++++
Over the Top - coordination hard w/ meditation room boost
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Net Successes: 1; Net Advantages: 2
No one dies! 1 boost to first round combat

Over the Top - initative
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Net Successes: 1; Net Advantages: 0

Over the Top - destiny
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Start engaged with mandos

Wounds: 0 | 11
Strain: 0 | 14
Soldiers: 2
Comitting a force die to upgraded sense (twice a round, upgrade difficulty twice when targetted)
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GM Nicha
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Re: Over the Top (Open - 4 players, combat)

Post by GM Nicha » Wed Mar 01, 2023 11:24 pm

Your charge is met by furious fire from the Crusader defenders who roar in defiance and anger! Bolts fly back and forth as huge artillery blasts land around you, showering you all in mud and muck! But somehow, miraculously, you and your men are untouched by the enemy's fire!

The adrenaline carries you into their lines, and now it's time for the bloody work of close combat.

Mandalorian Initiative:

Mandalorian crusaders Initiative A
Image Image Image
Net Successes: 2; Net Advantages: 2

Mandalorian crusaders Initiative B
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Net Successes: 1; Net Advantages: 2

Mandalorian crusaders Initiative C
Image Image Image
Net Successes: 3; Net Advantages: 1

Mandalorian crusaders Initiative D
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Net Successes: 4; Net Advantages: 2

Mandalorian crusaders Initiative E
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Net Successes: 2; Net Advantages: 2


Round 1

Initiative

PC Slot
NPc Slot
PC Slot
NPC Slot
PC Slot
NPC Slot
NPC Slot
PC Slot
NPC Slot

Destiny

3 Light / 3 Dark
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Apollo
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Re: Over the Top (Open - 4 players, combat)

Post by Apollo » Wed Mar 01, 2023 11:34 pm

"EVERYONE! WE FIGHT FOR OBROA-SKAI AND ALL ITS LOVELY PEOPLE!" Apollo shouted for everyone to hear. "AND LATER WE WILL GORGE ON WHISKY AND SEXY COMPANY!"

It was of course oddly encouraging and inspiring, as it always was from Apollo.

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D6 Over The Top. Round 1. Inspiring Rhetoric. Leadership/Presence.
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Net Successes: 4; Net Advantages: 2

Othym, Zephrin, and Terreck have 1 Boost to all Skill Rolls for 2 rounds.
2 Advantages to boost Zephrin!

Wounds: 0/14
Strain: 0/12
Soak 3
Defense: 2/2 + 1 Setback to all attacks on Apollo's group from previous Triumph

Action: Inspiring Rhetoric
Incidental: Draw Impact drug
Maneuver: Use Impact drug (+1 upgrade to all Agility checks)
Incidental 2 (Quick Draw Improved): Draw Blaster
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GM Nicha
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Re: Over the Top (Open - 4 players, combat)

Post by GM Nicha » Wed Mar 01, 2023 11:39 pm

Mandalorian Crusaders Melee A attacks Zephrin in melee. They hit Zephrin for 9 damage pierce 3

Mandalorian crusaders melee A at Zephrin.
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Net Successes: 3; Net Advantages: 0

As you leap into the trenches everything turns into a swirling melee. The first line of Mandalorians are kitted for close combat, big sentients wielding heavy swords and shields. Several lash out at Zephrin as he lands!
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Zephrin Hayn
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Re: Over the Top (Open - 4 players, combat)

Post by Zephrin Hayn » Thu Mar 02, 2023 12:08 am

This was it then, war. Zephrin and his brave comrades began the task of cleaving through the Mandalorian defenses. "You can always surrender. I live in hope."

For a change they decided to "Stab him!" rather than use Blasters. As the first Melee Squad charged he parried most of their attack (3 strain) and followed up with a flawless assault of his own. Shields and swords were chopped in two. Armour sizzled. The Moustache stabbed a Mandalorian straight through their visor while Starling directed the other Republic and Obroan squads into position over his comlink.

---

Maneuver to Aim
Action to attack.
D6. Over the Top. Round 1... Fight! Attack Crusader Melee Squad. 2 Boosts (Dah-ling and Melchett). 2 Boosts (Apollo). Aim. Defense 2. Image Image Image Image Image Image Image Image Image Image Image Image Image Net Successes: 3; Net Advantages: 6
11 damage, Breach 1.
1 advantage to Crit (auto kill one Crusader)
1 advantage to Boost next PC.
2 advantage to Boost Othym
2 advantage to Boost Terreck

Wounds: 2/17
Strain: 3/15
Soak: 5
Defense: 0
Stims used: 0
Crits taken: 0

Note: Destiny flip for incoming attacks.
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GM Nicha
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Re: Over the Top (Open - 4 players, combat)

Post by GM Nicha » Thu Mar 02, 2023 12:52 am

Zephrin cuts down 2 Mandalorians with ease and has the 3rd hard pressed!

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Mandalorian Crusaders ranged 1 first at Apollo but misses!

Shooting at Apollo. 2 defence and then defence from triumph. Short range. Upgrade from being engaged. 2 setbacks from terrain
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Net Successes: 1; Net Advantages: 0

2 setbacks from terrain
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Net Successes: -2; Net Advantages: 0

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Apollo's speech draws considerable attention and more than one Mandalorian aims their weapon at the very sexy hero. But somehow the force smiles on him and he emerges unscathed.
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Terreck Fec'klee
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Re: Over the Top (Open - 4 players, combat)

Post by Terreck Fec'klee » Thu Mar 02, 2023 1:10 am

(Ghosted)

Fec takes cover and shoots at the Mandalorian ranged squad 3 for 14 damage He also crits them, boosts Othym and boosts the next PC.

Fec at squad 3
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Net Successes: 4; Net Advantages: 7

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The swell of energy carries Fec and his squad deep into no sentients land where they pounce on a surprised Crusader squad! The close range firepower devastates the Mandalorians!
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GM Nicha
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Re: Over the Top (Open - 4 players, combat)

Post by GM Nicha » Thu Mar 02, 2023 1:15 am

Ranged squad 3 returns fire at Fec but misses.

Squad 3 at Fec
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Net Successes: 1; Net Advantages: 0

Fec cover.
Image
Net Successes: -1; Net Advantages: 0

The survivors return fire but Fec and his squad have the better position and the return fire patters harmlessly off the thick mud!
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GM Nicha
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Re: Over the Top (Open - 4 players, combat)

Post by GM Nicha » Thu Mar 02, 2023 1:18 am

Melee Squad B attacks Othym but misses, they pass a boost dice to the next NPC

Melee squad B at Othym. Othym has sense.
Image Image Image Image Image
Net Successes: -1; Net Advantages: 2

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A squad of Mandalorians actually meet Othym's charge! But while their weapons are excellent for defence the wily Jedi is able to make use of the quagmire like conditions to dodge, dip, duck dive and dodge around them as they fail to land a hit!
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Othym
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Re: Over the Top (Open - 4 players, combat)

Post by Othym » Thu Mar 02, 2023 2:19 am

(Ghosted)

Othym attacks the Mandalorian Crusaders Melee engaged with him but misses. He spends 3 advantage to boost Apollo/the next PC, then the rest to increase his melee defence.

Fec and Apollo boosts on Othym.
Image Image Image
Net Successes: 1; Net Advantages: 1

Othym at the melee crusaders. Boosts from his squad.
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Net Successes: -3; Net Advantages: 5

---------

It turns into a real slug it out brawl as Mandalorians and Hopers end up rolling around in the mud trying to find an edge. Othym isn't quite able to land a telling blow, but the chaos makes for a wonderful distraction.
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GM Nicha
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Re: Over the Top (Open - 4 players, combat)

Post by GM Nicha » Thu Mar 02, 2023 2:23 am

The last ranged squad fire at Zephrin and hit him for 13 damage. 4 threat for players to spend (will convert it into wounds if necessary)

Last ranger squad at Zephrin. He is engaged.
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Net Successes: 4; Net Advantages: -4

As Zephrin is devastating the melee Mandalorians the second line is able to get some shots on him through the swirling melee!
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GM Nicha
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Re: Over the Top (Open - 4 players, combat)

Post by GM Nicha » Thu Mar 02, 2023 2:24 am

Round 2

Initiative

PC Slot
NPc Slot
PC Slot
NPC Slot
PC Slot
NPC Slot
NPC Slot
PC Slot
NPC Slot

Destiny

3 Light / 3 Dark

Player Note:

Melee Squad A and Ranged Squad 3 are both at half strength
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Apollo
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Re: Over the Top (Open - 4 players, combat)

Post by Apollo » Thu Mar 02, 2023 2:35 am

"Watch the master of war in action!" Apollo declared to the soldiers next to him as he pulled out his second pistol and started blasting wildly. They followed suit, and the four of them combined gave a lot of cover fire for the allied forces.

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Incidental (Quick Draw): Draw second blaster
Maneuver: Aim
Action: SHOOT!

D6 Over The Top. Round 2. Ranged: Light/Agility. 1 Upgrade (Impact). +2B (Othym), +3B (Squad), +1B (Aim), +1B (Accurate). Short Range + 2 Setback (Terrain) + 1D dual-wielding
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Net Successes: 2; Net Advantages: 9

Crusaders Ranged 1 is hit for 7 Damage with Pierce 2. 1 Advantage activates Linked off-hand blaster for another 7 Damage (no Pierce).

2 Advantages to Boost Terreck.
2 Advantages to Boost Othym.
2 Advantages to Boost Zephrin.
2 Advantages to gain a Free Maneuver: Take cover!!

Wounds: 0/14
Strain: 0/12
Soak 3
Defense: 2/2 + Cover!
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GM Nicha
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Re: Over the Top (Open - 4 players, combat)

Post by GM Nicha » Thu Mar 02, 2023 3:13 am

Ranged squad 1 shoots at Apollo, but misses. They pass on a boost.

Range crusaders 1 at Apollo. Short range but cover + terrain.
Image Image Image Image Image Image Image Image Image
Net Successes: -1; Net Advantages: 1

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For once, Apollo was actually living up to his own Apolloness. The master of war blasts a Mandalorian clean off their feet and his squad, despite the significant counter fire coming their way are completely unscathed.

The sight of the Luscious Squad heroically standing firm heartens the entire Hoper line!
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Terreck Fec'klee
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Re: Over the Top (Open - 4 players, combat)

Post by Terreck Fec'klee » Thu Mar 02, 2023 3:30 am

Fec continued his rain of fire at the Mandolorian squad he had previously engaged.

‐--------------------------
Maneuver: Aim
Action: fire

Wounds:0/21
Strain:0/13
Soak: 6/(7)

Day 6 over the top. Firing at crusader ranged three. 2 boosts from squad, 1 from accurate, 2 from Apollo, 1 from aim. Short range -1 setback from custom grip.
Image Image Image Image Image Image Image Image Image Image Image Image
Net Successes: 5; Net Advantages: 9

5 successes =15 damage.
3 advantage to crit.
1 to boost next ally.
2 to boost Othym
2 to boos Zephrin.
1 to recover strain.
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GM Nicha
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Re: Over the Top (Open - 4 players, combat)

Post by GM Nicha » Thu Mar 02, 2023 3:35 am

Melee Squad A attacks Zephrin but misses. They shall pass on a boost.

Melee squad A at Zephrin.
Image Image Image Image Image
Net Successes: 0; Net Advantages: 2


Meanwhile in the trenches the fighting continued. But Zephrin was able to protect both himself and his squad from the searching swords of the Mandalorians. Everyone was completely covered in mud by this point as it became harder and harder to tell friend from eo.
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