So there you were, all packed into a shuttle speeding across the Obroan skies at uncomfortable speeds when you hear a thump from outside....

Location: Soaring above the clouds of Obroas-Skai in your assault shuttle, your ambush is ambushed! Up here the bright sun bathes everything in warm light, even as the high altitude is bitterly cold itself. Far (far!) below you can see the planet’s surface.
Fighting on the outside of a shuttle roaring through the sky is rather difficult, all dice roll by PCs suffer 2 setback dice ■ ■ (Except for initiative, you start inside the shuttle after all). GMs can spend 4 setback or a despair generated by a PC roll to have them nearly fall. Nearly falling forces the character to become prone and suffer 3 strain with no soak allowed.
Premise: Incapacitate Hapunn Forn, don’t allow the shuttle to blow up. Players roll vigilance for initiative.
Roll your choice of vigilance or cool for initiative.
Opposition: Happun, two wing commanders, two units of 3 Mandalorian crusaders ranged.
PCs start inside their airborne shuttle, the Mandalorians have all landed on the shuttle’s port wing and appear to be planting charges on the craft. The two wing commanders are at short range to the shuttle’s emergency exit over the port wing (You can engage them with a single move maneuver). Happun and the ranged crusaders are at medium range. Every character has been issued with an emergency parachute in the event one is required.