GM Questions
Re: GM Questions
In the Hacking event, support rolls that generate floating successes only generate one on the roll, regardless of number of successes on that roll, correct?
Re: GM Questions
That is correct. Support rolls are easier and more flexible, but don't have the same potential for tonnes of success as the more technical ones.
Co-GM • AEDT Timezone • We do these things not because they are easy, but because they are hard.
- Terreck Fec'klee
- Posts: 275
- Joined: Sun Jan 29, 2023 8:26 am
Re: GM Questions
in hack the planet.
Is the non-technical option in part 3 supposed to be support? As it is not listed as such.
Is the non-technical option in part 3 supposed to be support? As it is not listed as such.
Human * Republic Sergeant * 277th * Forward Operator * Easy Going
Carries: Laminate armor, Blaster Carbine, SH-9, Vibroknife, Odds and Ends.
Carries: Laminate armor, Blaster Carbine, SH-9, Vibroknife, Odds and Ends.
Re: GM Questions
Nope, that one they can finally help directly that time and have the option to roll for bonus successes= points.Terreck Fec'klee wrote: ↑Tue Feb 21, 2023 8:47 amin hack the planet.
Is the non-technical option in part 3 supposed to be support? As it is not listed as such.

Co-GM • AEDT Timezone • We do these things not because they are easy, but because they are hard.
- Terreck Fec'klee
- Posts: 275
- Joined: Sun Jan 29, 2023 8:26 am
Re: GM Questions
Human * Republic Sergeant * 277th * Forward Operator * Easy Going
Carries: Laminate armor, Blaster Carbine, SH-9, Vibroknife, Odds and Ends.
Carries: Laminate armor, Blaster Carbine, SH-9, Vibroknife, Odds and Ends.
- Zephrin Hayn
- Posts: 279
- Joined: Sat Jan 14, 2023 9:28 pm
Re: GM Questions
Question for you here: viewtopic.php?f=52&t=83&p=1265#p1265
Jedi Knight • Miraluka • 7th Temple Peacekeepers • Physician • Missile Defense System
Typical outfit: Jedi Commander armour, Blindfold, Jedi Utility belt with Lightsaber attached, Pouches with medical supplies, Thermal cloak.
Typical outfit: Jedi Commander armour, Blindfold, Jedi Utility belt with Lightsaber attached, Pouches with medical supplies, Thermal cloak.
- Rece Charak
- Posts: 134
- Joined: Sun Jan 22, 2023 7:12 pm
Re: GM Questions
Would a toolkit be The Right Tools for the Job for mechanics in Hack the Planet, as opposed to using your bare hands?
Re: GM Questions
Mr fancy over here not just rubbing wires together with his fingers!Rece Charak wrote: ↑Tue Feb 21, 2023 10:31 pmWould a toolkit be The Right Tools for the Job for mechanics in Hack the Planet, as opposed to using your bare hands?
Yes, for the mechanics rolls of the event a toolkit would be the Right Tools for the Job.
Co-GM • AEDT Timezone • We do these things not because they are easy, but because they are hard.
Re: GM Questions
With the Medbay operational before the end of session, do we get the 2 freebies for session 1?
In which case...go team maximizing that resource!
In which case...go team maximizing that resource!
- Hatoful GM
- Posts: 215
- Joined: Sun Oct 16, 2022 7:49 pm
Re: GM Questions
Just to be sure since Vala asked this on the event coordination thread - do advantage/threat and triumph/despair on the last check of each player pass on as boost/setback dice or upgrades to the next player in 'we're in this together' like in the previous events?
And as a more general question - should we assume they do in all events where adv/threat and triumph/despair become boosts/setbacks and upgrades, unless expressly stated otherwise?
Thanks!
And as a more general question - should we assume they do in all events where adv/threat and triumph/despair become boosts/setbacks and upgrades, unless expressly stated otherwise?
Thanks!
Local ⦁ Gigoran ⦁ Alpine homeclan ⦁ Obroan Militia ⦁ "Helper"
Big and Fluffy ⦁ Friendly ⦁ Likes berries ⦁ Questionable friendships?
Usually carrying: Heavy battle armor, riot shield (only?), commlink, belt pouch with stims, modular backpack w/ bunch of things.
Big and Fluffy ⦁ Friendly ⦁ Likes berries ⦁ Questionable friendships?
Usually carrying: Heavy battle armor, riot shield (only?), commlink, belt pouch with stims, modular backpack w/ bunch of things.
- Hatoful GM
- Posts: 215
- Joined: Sun Oct 16, 2022 7:49 pm
Re: GM Questions
For this event, they do not pass on. Will discuss with the non-Snowflake committee about standardizing it for the future.Snowflake wrote: ↑Fri Feb 24, 2023 3:46 pmJust to be sure since Vala asked this on the event coordination thread - do advantage/threat and triumph/despair on the last check of each player pass on as boost/setback dice or upgrades to the next player in 'we're in this together' like in the previous events?
And as a more general question - should we assume they do in all events where adv/threat and triumph/despair become boosts/setbacks and upgrades, unless expressly stated otherwise?
Thanks!
Co-GM * GMT-5 Time Zone * Swooping Is Bad * Birds Aren't Real
Re: GM Questions
No worries! Just wanted to make sure as I feel there's some confusion about this going on (ok, maybe I'm the only one getting confused XD )Hatoful GM wrote: ↑Fri Feb 24, 2023 4:43 pmFor this event, they do not pass on. Will discuss with the non-Snowflake committee about standardizing it for the future.
Thanks!
Local ⦁ Gigoran ⦁ Alpine homeclan ⦁ Obroan Militia ⦁ "Helper"
Big and Fluffy ⦁ Friendly ⦁ Likes berries ⦁ Questionable friendships?
Usually carrying: Heavy battle armor, riot shield (only?), commlink, belt pouch with stims, modular backpack w/ bunch of things.
Big and Fluffy ⦁ Friendly ⦁ Likes berries ⦁ Questionable friendships?
Usually carrying: Heavy battle armor, riot shield (only?), commlink, belt pouch with stims, modular backpack w/ bunch of things.
Re: GM Questions
I've been working a tad too much and slept a tad too little so I may be just missing things, but just to be sure:
In 'Crime and Punishment', the number of successful attempts needed to convince Lieutenant 'Hairs' is listed as 3. But I can't seem to find the number of successful attempts needed to convince the others. Should it be 3 for all of them? (Meaning at least.... 9 successful rolls to convince 3 of them, I suppose?)
Thanks!
In 'Crime and Punishment', the number of successful attempts needed to convince Lieutenant 'Hairs' is listed as 3. But I can't seem to find the number of successful attempts needed to convince the others. Should it be 3 for all of them? (Meaning at least.... 9 successful rolls to convince 3 of them, I suppose?)
Thanks!
Local ⦁ Gigoran ⦁ Alpine homeclan ⦁ Obroan Militia ⦁ "Helper"
Big and Fluffy ⦁ Friendly ⦁ Likes berries ⦁ Questionable friendships?
Usually carrying: Heavy battle armor, riot shield (only?), commlink, belt pouch with stims, modular backpack w/ bunch of things.
Big and Fluffy ⦁ Friendly ⦁ Likes berries ⦁ Questionable friendships?
Usually carrying: Heavy battle armor, riot shield (only?), commlink, belt pouch with stims, modular backpack w/ bunch of things.
Re: GM Questions
That is correct!Snowflake wrote: ↑Sat Feb 25, 2023 9:14 pmI've been working a tad too much and slept a tad too little so I may be just missing things, but just to be sure:
In 'Crime and Punishment', the number of successful attempts needed to convince Lieutenant 'Hairs' is listed as 3. But I can't seem to find the number of successful attempts needed to convince the others. Should it be 3 for all of them? (Meaning at least.... 9 successful rolls to convince 3 of them, I suppose?)
Thanks!

Co-GM • AEDT Timezone • We do these things not because they are easy, but because they are hard.
Re: GM Questions
That was my assumption from...somewhere, when writing the coordination thread. Good to know I don't need to edit. ^^
Re: GM Questions
Also re: that event
Since all the skill checks are conversational, I assume we're not adding equipment bonuses or talents that pertain to combat on things like combat skills...since we're not actually striking/shooting them.
Unless we're impressing them at the firing range, etc?
Since all the skill checks are conversational, I assume we're not adding equipment bonuses or talents that pertain to combat on things like combat skills...since we're not actually striking/shooting them.
Unless we're impressing them at the firing range, etc?
Re: GM Questions
Correct, talents/equipment that would apply to attacks or other actions in a combat will not apply here.Tomin wrote: ↑Sat Feb 25, 2023 9:25 pmAlso re: that event
Since all the skill checks are conversational, I assume we're not adding equipment bonuses or talents that pertain to combat on things like combat skills...since we're not actually striking/shooting them.
Unless we're impressing them at the firing range, etc?
Co-GM • AEDT Timezone • We do these things not because they are easy, but because they are hard.
Re: GM Questions
I'll go ahead and ask if Snowie's equipment bonuses for Discipline (from 'combat-tested' equipment would apply). The attachment never mentions it only applies to rolls in combat, but I often find it odd to use it in other situations, so always worth asking!
Local ⦁ Gigoran ⦁ Alpine homeclan ⦁ Obroan Militia ⦁ "Helper"
Big and Fluffy ⦁ Friendly ⦁ Likes berries ⦁ Questionable friendships?
Usually carrying: Heavy battle armor, riot shield (only?), commlink, belt pouch with stims, modular backpack w/ bunch of things.
Big and Fluffy ⦁ Friendly ⦁ Likes berries ⦁ Questionable friendships?
Usually carrying: Heavy battle armor, riot shield (only?), commlink, belt pouch with stims, modular backpack w/ bunch of things.
Re: GM Questions
They will also apply here. They were probably combat-tested in the service of the Alpine Clan!Snowflake wrote: ↑Sat Feb 25, 2023 9:29 pm
I'll go ahead and ask if Snowie's equipment bonuses for Discipline (from 'combat-tested' equipment would apply). The attachment never mentions it only applies to rolls in combat, but I often find it odd to use it in other situations, so always worth asking!
Co-GM • AEDT Timezone • We do these things not because they are easy, but because they are hard.