- Rolls for Entering the Scene only pass boosts, etc. to your next roll.
But rolls in Clever Girl pass to the next roller.
I foresee a fair bit of Gain the Advantage to try poking that final shot difficulty down.
As far as the eventual shooting pool goes, Tomin's at:
◆◆⬟⬟■■ and -2 ■■ (1 for grip, one for reducing difficulty on shots at Long or greater)
Plus a Boost from High Ground if I don't move, and probably Aim since that's the logical thing to do before shooting.