D11 A Walk In The Park (Open - 4 players, combat)

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Vala Roke
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Re: D11 A Walk In The Park (Open - 4 players, combat)

Post by Vala Roke » Sat Mar 18, 2023 4:19 am

Vala found herself staggering back when she tried to weave through the shots that were returned at her. It was likely more of an embarrassing jig than anything graceful but she doubted that anyone could have come out unscathed from that barrage, in either health or dignity. It probably occurred to her that she should have given them a chance to throw up their hands and surrender. Wait, that was too late, right?

Either way, she was going to fire back with both guns blazing. However, it seemed like it was only a barrage of shots that went over their heads. She bit back a groan in her grimace and yelled at them. "...those are warning shots! Lay down your arms!"

Move 1: Aim!
Move 2: Aim! (2 Strain)
Action: Shoot!

Day 11, A Walk In The Park, Round 5: Shooting the Mandalorian Scouts with Aim x2 and Guns Blazing.
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Net Successes: 0; Net Advantages: 4

1 Advantage to regain Stain
1 Advantage for Boost to the next person
2 Advantage for Boost to Snowie
1 Triumph for disarming?

Wounds: 6/14
Strain: 6/14
Soak: 4
Location: Port Hindlimb
Corellian | Human | CorSec | Out of Her Jurisdiction | Out of Her Depth
Description

Typical Gear: Laminate Armour, BPEA-1A Cascader, C-10 "Dragoneye" Blaster Pistol, Heavy Blaster Pistol, Utility Belt, Binder, Commlink, Datapad, Extra Reload, Stimpacks, Thermal Cloak

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GM Nicha
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Re: D11 A Walk In The Park (Open - 4 players, combat)

Post by GM Nicha » Sat Mar 18, 2023 4:26 am

Snowflake attacks and hits the Mandalorian Crusaders (Melee). Use light side pip to become advantage to become a crit to finish them off!

Snowflake at the Mandalorian Melee Crusaders. Aim
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Net Successes: 1; Net Advantages: 1

---------

Snowflake's fight ends with him headbutting the last Mandalorian hard enough to spin the Crusader's head around and send him unconscious to the ground, his limb was now secure!
Co-GMAEDT Timezone • We do these things not because they are easy, but because they are hard.

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Zeline Koth
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Re: D11 A Walk In The Park (Open - 4 players, combat)

Post by Zeline Koth » Sat Mar 18, 2023 4:31 am

Zeline shot a lot, a LOT, form far away for what good it would do. At least she had managed to pick up her ascension pistol in the chaos of wild shots?

---

Maneuver: Aim
Action: Shoot

D11 Combat Round 5: Shoot Scouts at Long, Accurate 4, Aim, Custom Grip, Scope
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Net Successes: 0; Net Advantages: 11
1 Advantage to Next. 2 Advantage for Othym. 3 Advantage to Heal Strain. 3 Advantage to Disarm Again? 2 Advantage for Maneuver: Pick up Ascension Pistol.

WT: 5/17 (Prior Crits: 1)
ST: 0/13
Defenses: 0/0
Soak: 6
Human | Former Farmgirl | Mercurial Medic

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Othym
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Re: D11 A Walk In The Park (Open - 4 players, combat)

Post by Othym » Sat Mar 18, 2023 4:43 am

((Ghosted))

Othym takes out one scout and then crits to remove two!

Othym at scouts, 2 boosts from Zeline, aim
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Net Successes: 2; Net Advantages: 2
------------

Othym charges in under Zeline's covering fire and strikes rapidly at the Mandalorian scouts, downing two of the Crusaders. The final scout completely without support and very surrounded promptly surrenders!
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GM Nicha
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Re: D11 A Walk In The Park (Open - 4 players, combat)

Post by GM Nicha » Sat Mar 18, 2023 10:21 pm

Now that you've secured the limbs each of you is able to hit the access button on a different leg to overrule the security alert and start making your way into the Walker's command centre in its torso.

((Everyone can can make a simple discipline or cool test to regain any strain.))

It becomes noticeably hotter inside the walker as you ascend the cramped metal stairs inside the limbs, louder too. The generator in this thing's core must be running dangerously close to its thresholds if its putting out this much heat. You see the occasional other Mandalorian crew sentient, mostly mechanics or menials. But all of them promptly turn and run at the sight of heavily armed Hopers.

After a few more minutes climbing you all meet outside what can only be the command center. The large room still manages to be claustrophobic with its total lack of windows and many cables dangling from the ceiling. Rows of technicians work at consoles on either side of the room, feeding real time data to the Mandalorian commander who seems to be pacing back and forth. Although now most of the information coming in is "still no contact with the limbs sir!".

As your eyes adjust to the gloom they're able to spot something perhaps more relevant, to silent war droids in the corner of the room, there massive shapes unmoving...for now.

((Roll initiative, cool!))

Image
Co-GMAEDT Timezone • We do these things not because they are easy, but because they are hard.

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Snowflake
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Re: D11 A Walk In The Park (Open - 4 players, combat)

Post by Snowflake » Sat Mar 18, 2023 10:29 pm

Despite the rush, pur friendly Gigoran seems calm and serene as he makes his way to the command centre with the other Hopers.

----
D11 WitP - Discipline at simple to heal strain. Currently at 1 strain. Activating flow just because.
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Net Successes: 3; Net Advantages: 3

EDIT: Adding Cool for Init just now because I'm stoopid

D11 WitP part 2 - Cool for Init
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Net Successes: 1; Net Advantages: 1

Should be at:

Wounds: 3/22
Strain: 0/15
Defence 3/3
Soak: 8

As usual, will use threat/despair from melee attacks vs him to activate Shield Discharge Pack (2 threat, 3 strain no soak) or Armour Spikes (3 threat, 8 damage)
Last edited by Snowflake on Sun Mar 19, 2023 1:20 am, edited 1 time in total.
Local ⦁ Gigoran ⦁ Alpine homeclan ⦁ Obroan Militia ⦁ "Helper"
Big and Fluffy ⦁ Friendly ⦁ Likes berries ⦁ Questionable friendships?

Usually carrying: Heavy battle armor, riot shield (only?), commlink, belt pouch with stims, modular backpack w/ bunch of things.

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Zeline Koth
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Re: D11 A Walk In The Park (Open - 4 players, combat)

Post by Zeline Koth » Sat Mar 18, 2023 11:30 pm

"Why did it have to be a giant droid?" Zeline asked with a loud groan. Whatever was to come, she wasn't going to be happy about it.

---

D11 Combat Cool for Initiative
Image Image
Net Successes: 0; Net Advantages: 2

WT: 5/17 (Prior Crits: 1)
ST: 0/13
Defenses: 0/0
Soak: 6
Human | Former Farmgirl | Mercurial Medic

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Othym
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Re: D11 A Walk In The Park (Open - 4 players, combat)

Post by Othym » Sun Mar 19, 2023 1:35 am

Othym sweats and stumbles his way up to the command centre, trying to refocus his mind. The final minutes of the combat atop the legs having been a somewhat out of body experience, his body moving almost on its own.
He tried to find that focus again.
"Does anyone have a stim?" he coughed, trying to ignore the pain


+++++
Strain recovery discipline
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Net Successes: 1; Net Advantages: 0

Initiative - cool
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Net Successes: 0; Net Advantages: 2

Wounds: 10 | 11
Strain: 2 | 14
Defense 1
Soak 2
Holding force for sense. 2 upgrades, twice per round
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Vala Roke
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Re: D11 A Walk In The Park (Open - 4 players, combat)

Post by Vala Roke » Sun Mar 19, 2023 1:54 am

((Ghosted))

Vala has her guns drawn as she comes storming up from her own limb, although she's clearly a little tired from the climb.

Vala's initiative
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Net Successes: 1; Net Advantages: 4
Corellian | Human | CorSec | Out of Her Jurisdiction | Out of Her Depth
Description

Typical Gear: Laminate Armour, BPEA-1A Cascader, C-10 "Dragoneye" Blaster Pistol, Heavy Blaster Pistol, Utility Belt, Binder, Commlink, Datapad, Extra Reload, Stimpacks, Thermal Cloak

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GM Nicha
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Re: D11 A Walk In The Park (Open - 4 players, combat)

Post by GM Nicha » Sun Mar 19, 2023 1:57 am

Round 1

War Droid 1 initiative
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Net Successes: 2; Net Advantages: 3

War Droid 2 initiative
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Net Successes: 3; Net Advantages: 1

Commander Initiative
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Net Successes: 4; Net Advantages: 2



Initiative

NPC
NPC
NPC
PC Slot
PC Slot
PC Slot
PC Slot


Player note:

The 2 war droids and the commander start at medium range to the PCs

Commander is adversary 2, defence 2
The war droids are adveersary 1
Co-GMAEDT Timezone • We do these things not because they are easy, but because they are hard.

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GM Nicha
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Re: D11 A Walk In The Park (Open - 4 players, combat)

Post by GM Nicha » Sun Mar 19, 2023 2:04 am

"Intruders on the bridge! Hold them off, we are only minutes from our target!"
The Commander quickly taps commands into his console and the two droid begin to spool up with a loud whirr, their eyes glowing red.

"Terminate the Hopers!"
Co-GMAEDT Timezone • We do these things not because they are easy, but because they are hard.

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GM Nicha
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Re: D11 A Walk In The Park (Open - 4 players, combat)

Post by GM Nicha » Sun Mar 19, 2023 2:06 am

War Droid 1 moves to short range from the PC's and shoots at Snowflake, hitting for 10 damage 0 pierce. 3 Threat is player's choice.

War Droid 1 at Snowflake. Short range but autofire
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Net Successes: 1; Net Advantages: -3

----------

The first droid strides forward, the loud clanking of its metallic talons echoing in the room before it brings up its heavy blasters and opens up on the largest target, Snowflake!
Co-GMAEDT Timezone • We do these things not because they are easy, but because they are hard.

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GM Nicha
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Re: D11 A Walk In The Park (Open - 4 players, combat)

Post by GM Nicha » Sun Mar 19, 2023 2:07 am

War Droid 2 moves to shortange range and also fires at Snowflake but misses!

War Droid 2 at Snowflake. Short range but autofire
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Net Successes: -2; Net Advantages: 1

--------

The not particularly bright second droid does the same and opens fire at Snowflake from the other side! But this time the shots fly into the Gigorian's shield! The mighty impact would have blown back any weaker sentient!
Co-GMAEDT Timezone • We do these things not because they are easy, but because they are hard.

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GM Nicha
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Re: D11 A Walk In The Park (Open - 4 players, combat)

Post by GM Nicha » Sun Mar 19, 2023 2:17 am

The Commander double maneuvers (2 strain) to engaged with Othym and strikes him for 10 damage pierce 3.

Commander at Othym in melee. Accurate
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Net Successes: 4; Net Advantages: 0

-----

The Commander draws his own blade and rushes for Othym, charging under the fire of his droids to lock blades with the Togruta! The two exchange blows for a moment before he knocks Othym back and then cuts deeply into his side.

Othym reacting on pure instinct bats the weapon away, knocking it out of the Mandalorian's grasp before he can attack again!
Co-GMAEDT Timezone • We do these things not because they are easy, but because they are hard.

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Othym
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Re: D11 A Walk In The Park (Open - 4 players, combat)

Post by Othym » Sun Mar 19, 2023 2:47 am

Othym has just managed to banish the worst of his pain with stims before he's face to face with the droid's commander. The huge man rushes him, and he struggles to batter the blow away, taking the majority of the blow to his side. He manages the disarm though, just too late to save his side.
He manages his own strike before hobbling back away from the man, and pulling a stim from his robes letting the rush of it was away some of his pain.

+++++
Lightsaber
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Net Successes: 1; Net Advantages: 3

Lightsaber hit for 8 damage.
Triumph to crit
2 advantage for free maneuver
1 advantage to heal a strain
3 strain to parry (-3 damage)

Crit | 1d100 ⇒ 38
Crit = stinger, incease difficulty of next check by 1

Action: Lightsaber
Maneuver: Move to short
Incidental: Draw stim
Maneuver w/ advantage: inject stim (4)

Wounds: 6 | 11
Strain: 4 | 14
Defense 1
Soak 2
Holding force for sense. 2 upgrades, twice per round
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Vala Roke
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Re: D11 A Walk In The Park (Open - 4 players, combat)

Post by Vala Roke » Sun Mar 19, 2023 3:01 am

Day 10, Combat 2, Strain Recover with Discipline
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Net Successes: 1; Net Advantages: 5

Wounds: 6/14
Strain: 5/14
Soak: 4

Vala took a cue from the droids and decided to make her way forward with both of her blasters in hand. She was certainly better at shooting at them than they were at Snowie, firing a vicious volley of fire at one of them, hoping to take one down before it could think of firing back. "Take that!"

Move 1: Move to Short Range
Move 2: Aim! (2 Strain)
Action: Fire with Guns Blazing (2 Strain)

Day 10, Combat 2, Round 1: Fire at War Droid with Adversary 1, 1 Boost with Aim, Guns Blazing
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Net Successes: 3; Net Advantages: 2

16 Damage with 1 Pierce + 13 Damage at War Droid 1
1 Advantage for Additional Hit
1 Advantage for Strain Recovery

Wounds: 6/14
Strain: 8/14
Soak: 4
Corellian | Human | CorSec | Out of Her Jurisdiction | Out of Her Depth
Description

Typical Gear: Laminate Armour, BPEA-1A Cascader, C-10 "Dragoneye" Blaster Pistol, Heavy Blaster Pistol, Utility Belt, Binder, Commlink, Datapad, Extra Reload, Stimpacks, Thermal Cloak

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Snowflake
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Re: D11 A Walk In The Park (Open - 4 players, combat)

Post by Snowflake » Sun Mar 19, 2023 3:32 am

Holding back the droid's fire with his shield, Snowie takes the opportunity created by Vala's shooting to rush forward and strike at the droid she had hit with a solid cross at its metallic snout!

He keeps close after the punch, shield at the ready to hold back other attacks as necessary.

"Keep strong, everyone!"

---
Using threat from War Droid 1s attack:
2 threat give Snowie a free Manoeuvre
1 threat becomes strain

Free Manoeuvre: Engage with War Droid 1
Action: Hit War Droid 1

D11 WitP Part 1 - Round 1, Smashing War Droid 1. Adversary 1, Enhance.
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Net Successes: 3; Net Advantages: -2

9 damage, pierce 1 to the war droid.

2 Threat for Nicha to play with

Manoeuvre: Defensive Stance 1 strain: Upgrade difficulty of melee attacks vs Snowie once

Should be at:

Wounds: 5/22 (2 damage from droid 1 shot)
Strain: 1/15
Defence 3/3
Soak: 8

As usual, will use threat/despair from melee attacks vs him to activate Shield Discharge Pack (2 threat, 3 strain no soak) or Armour Spikes (3 threat, 8 damage)
Local ⦁ Gigoran ⦁ Alpine homeclan ⦁ Obroan Militia ⦁ "Helper"
Big and Fluffy ⦁ Friendly ⦁ Likes berries ⦁ Questionable friendships?

Usually carrying: Heavy battle armor, riot shield (only?), commlink, belt pouch with stims, modular backpack w/ bunch of things.

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Zeline Koth
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Re: D11 A Walk In The Park (Open - 4 players, combat)

Post by Zeline Koth » Sun Mar 19, 2023 4:50 am

(Ghosted)

Zeline shoots at the commander and the universe cancels out.

Zeline blasting the commander, aim, custom grip, short range
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Net Successes: 0; Net Advantages: 0

-----------

As Othym pulls back to offer an opening Zeline brings up her rifle and...nothing seems to happen. The shot must have gotten lost or something.
Human | Former Farmgirl | Mercurial Medic

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GM Nicha
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Re: D11 A Walk In The Park (Open - 4 players, combat)

Post by GM Nicha » Sun Mar 19, 2023 4:56 am

Round 2


Initiative

NPC
NPC
NPC
PC Slot
PC Slot
PC Slot
PC Slot


Destiny

7 light/ 6 dark


Player note:

The 2 war droids and the commander start at medium range to the PCs

Commander is adversary 2, defence 2
The war droids are adveersary 1
Co-GMAEDT Timezone • We do these things not because they are easy, but because they are hard.

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GM Nicha
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Re: D11 A Walk In The Park (Open - 4 players, combat)

Post by GM Nicha » Sun Mar 19, 2023 5:01 am

War Droid 2 shoots and hits Snowflake for 9 damage 0 pierce and passes a boost on to the next NPC!

War Droid 2 at Snowflake who is engaged with War Droid 1, aim.
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Net Successes: 1; Net Advantages: 1

Heedless of its fellow droid's survival the second war droid blasts at Snowflake even as he's locked in melee!
Co-GMAEDT Timezone • We do these things not because they are easy, but because they are hard.

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