Wonderwall! The Geeat Building.
- Terreck Fec'klee
- Posts: 275
- Joined: Sun Jan 29, 2023 8:26 am
Wonderwall! The Geeat Building.
Just putting this up so we can coordinate how to spend out points. I figured it would be easiest to keep track and plan in a separate thread after all.
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For this event PCs will generate build points they can then spend towards various defenses to protect the encampment. Players are encouraged to coordinate spending towards the following possible defenses:
10 points - A basic prefab wall that will keep out most beasts and require attackers to bypass or destroy it. (Only one wall may be selected)
20 points - A heavily reinforced prefab wall with inbuilt firing positions that will keep out all beasts and make bypass or destruction difficult. (Only one wall may be selected)
10 points - A comms array from a shattered troop transport. If properly calibrated it will be able to provide the encampment with warning of any impending attack.
5 points - Two rows of shock wire rolled around the perimeter which will dramatically slow any foot assault (but which will not slow vehicles)
5 points - Vehicle traps from the 640th Colony Garrison supply. These large caltrop shaped constructions prevent the passage of most vehicles and generate a significant electromagnetic field that disrupts unshielded speeder technology. They will not slow a conventional foot assault though.
15 points - Basic turrets salvaged from the wreck of the Concord Dawn. Slow firing but powerful, they will struggle to hit fast firing targets but will deter anything of a reasonable size and slow speed.
20 points - Refit point defense turrets salvaged from the wreck of the Concord Dawn. Fast firing and accurate, but with a limited firing arc these turrets can abley defend the encampment from aerial assault.
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Current Total build points: 12
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For this event PCs will generate build points they can then spend towards various defenses to protect the encampment. Players are encouraged to coordinate spending towards the following possible defenses:
10 points - A basic prefab wall that will keep out most beasts and require attackers to bypass or destroy it. (Only one wall may be selected)
20 points - A heavily reinforced prefab wall with inbuilt firing positions that will keep out all beasts and make bypass or destruction difficult. (Only one wall may be selected)
10 points - A comms array from a shattered troop transport. If properly calibrated it will be able to provide the encampment with warning of any impending attack.
5 points - Two rows of shock wire rolled around the perimeter which will dramatically slow any foot assault (but which will not slow vehicles)
5 points - Vehicle traps from the 640th Colony Garrison supply. These large caltrop shaped constructions prevent the passage of most vehicles and generate a significant electromagnetic field that disrupts unshielded speeder technology. They will not slow a conventional foot assault though.
15 points - Basic turrets salvaged from the wreck of the Concord Dawn. Slow firing but powerful, they will struggle to hit fast firing targets but will deter anything of a reasonable size and slow speed.
20 points - Refit point defense turrets salvaged from the wreck of the Concord Dawn. Fast firing and accurate, but with a limited firing arc these turrets can abley defend the encampment from aerial assault.
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Current Total build points: 12
Last edited by Terreck Fec'klee on Sat Feb 18, 2023 7:07 pm, edited 1 time in total.
Human * Republic Sergeant * 277th * Forward Operator * Easy Going
Carries: Laminate armor, Blaster Carbine, SH-9, Vibroknife, Odds and Ends.
Carries: Laminate armor, Blaster Carbine, SH-9, Vibroknife, Odds and Ends.
Re: Wonderwall! The Geeat Building.
Well...we're at 12 points so far. 10 points for a basic wall or comms?
- Terreck Fec'klee
- Posts: 275
- Joined: Sun Jan 29, 2023 8:26 am
Re: Wonderwall! The Geeat Building.
Seems the most logical idea.
Though I may lean towards the wall? Dream is 15 points for a wall and anti vehicle mines.
Though I may lean towards the wall? Dream is 15 points for a wall and anti vehicle mines.
Human * Republic Sergeant * 277th * Forward Operator * Easy Going
Carries: Laminate armor, Blaster Carbine, SH-9, Vibroknife, Odds and Ends.
Carries: Laminate armor, Blaster Carbine, SH-9, Vibroknife, Odds and Ends.
- Zephrin Hayn
- Posts: 279
- Joined: Sat Jan 14, 2023 9:28 pm
Re: Wonderwall! The Geeat Building.
Yeah, I like that plan tooTerreck Fec'klee wrote: ↑Sat Feb 18, 2023 7:09 pmSeems the most logical idea.
Though I may lean towards the wall? Dream is 15 points for a wall and anti vehicle mines.

Jedi Knight • Miraluka • 7th Temple Peacekeepers • Physician • Missile Defense System
Typical outfit: Jedi Commander armour, Blindfold, Jedi Utility belt with Lightsaber attached, Pouches with medical supplies, Thermal cloak.
Typical outfit: Jedi Commander armour, Blindfold, Jedi Utility belt with Lightsaber attached, Pouches with medical supplies, Thermal cloak.
Re: Wonderwall! The Geeat Building.
Just a few more rolls to get there.
- Rece Charak
- Posts: 134
- Joined: Sun Jan 22, 2023 7:12 pm
Re: Wonderwall! The Geeat Building.
I agree we definitely want the basic wall. Seems like the most versatile option, for both assaults and general safety.
At 15 points, I'm with Fec that the space hedgehogs are the best addition, since we're probably better equipped to deal with infantry than armor.
If we get 20, I think wall+comms, wall+hedgehogs+wire, and fancy wall are all competitive options.
Turrets are probably out unless we get a bunch of extra points. I don't think they're worth skipping a wall for. Our plan for air assault is fire guns in the air and hope for the best.
At 15 points, I'm with Fec that the space hedgehogs are the best addition, since we're probably better equipped to deal with infantry than armor.
If we get 20, I think wall+comms, wall+hedgehogs+wire, and fancy wall are all competitive options.
Turrets are probably out unless we get a bunch of extra points. I don't think they're worth skipping a wall for. Our plan for air assault is fire guns in the air and hope for the best.
- Terreck Fec'klee
- Posts: 275
- Joined: Sun Jan 29, 2023 8:26 am
Re: Wonderwall! The Geeat Building.
At 20 I'm leaning wall + hedgehogs + wire.
Though the heavy wall is a close runner up.
At the dream of 25 I would go wall hedgehogs and comm station I think. But I doubt we will get there.
Though the heavy wall is a close runner up.
At the dream of 25 I would go wall hedgehogs and comm station I think. But I doubt we will get there.
Human * Republic Sergeant * 277th * Forward Operator * Easy Going
Carries: Laminate armor, Blaster Carbine, SH-9, Vibroknife, Odds and Ends.
Carries: Laminate armor, Blaster Carbine, SH-9, Vibroknife, Odds and Ends.
Re: Wonderwall! The Geeat Building.
With 17 points all up I am seeing a basic wall + vehicle traps?
Co-GM • AEDT Timezone • We do these things not because they are easy, but because they are hard.
- Zephrin Hayn
- Posts: 279
- Joined: Sat Jan 14, 2023 9:28 pm
Re: Wonderwall! The Geeat Building.
Yep, that seems right.
Jedi Knight • Miraluka • 7th Temple Peacekeepers • Physician • Missile Defense System
Typical outfit: Jedi Commander armour, Blindfold, Jedi Utility belt with Lightsaber attached, Pouches with medical supplies, Thermal cloak.
Typical outfit: Jedi Commander armour, Blindfold, Jedi Utility belt with Lightsaber attached, Pouches with medical supplies, Thermal cloak.
- Terreck Fec'klee
- Posts: 275
- Joined: Sun Jan 29, 2023 8:26 am
Re: Wonderwall! The Geeat Building.
sounds good
Human * Republic Sergeant * 277th * Forward Operator * Easy Going
Carries: Laminate armor, Blaster Carbine, SH-9, Vibroknife, Odds and Ends.
Carries: Laminate armor, Blaster Carbine, SH-9, Vibroknife, Odds and Ends.
Re: Wonderwall! The Geeat Building.
sounds like a plan