Room Repairs Coordination

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Terreck Fec'klee
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Re: Room Repairs Coordination

Post by Terreck Fec'klee » Sun Feb 19, 2023 3:26 am

Same.
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Othym
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Re: Room Repairs Coordination

Post by Othym » Sun Feb 19, 2023 5:19 am

To the medbay! Also I missed the upgrade/boost so passing it along
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Rece Charak
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Re: Room Repairs Coordination

Post by Rece Charak » Wed Feb 22, 2023 4:15 am

Circling back to this because we crushed the first two rooms, what's next?

I could go for the Armory, but again I'm not sure how many other people are using it. I think the Meditation Room has the best likelihood of getting used by everyone because Vigilance exists, so it might win on sheer volume of boost dice generated.
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Tomin
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Re: Room Repairs Coordination

Post by Tomin » Wed Feb 22, 2023 5:30 am

I could also see Launch Bay since Piloting has shown up a few times already.

But getting the Armory set before the next boss fight so folks who want to can do their mods might be nice.
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Terreck Fec'klee
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Re: Room Repairs Coordination

Post by Terreck Fec'klee » Wed Feb 22, 2023 8:36 am

every boost counts for us people with terrible mechanics!

i'm fine with either the meditation or armory though. I'm a bit less worried about the piloting rolls.
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Zephrin Hayn
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Re: Room Repairs Coordination

Post by Zephrin Hayn » Wed Feb 22, 2023 9:10 am

I'd say Armoury then Meditation. Maybe we can manage both in Session 2?
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Apollo
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Re: Room Repairs Coordination

Post by Apollo » Thu Feb 23, 2023 12:36 am

I vote Meditation room, but I'm biased with my 1 Willpower. :lol:
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Rece Charak
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Re: Room Repairs Coordination

Post by Rece Charak » Fri Feb 24, 2023 4:20 am

It looks like we're leaning armory, so I'll get the ball rolling so we can get our D4 rolls in.
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Snowflake
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Re: Room Repairs Coordination

Post by Snowflake » Wed Mar 01, 2023 1:32 pm

We have a new option available for room repairs!

Command Center: Every PC may add a boost dice to their initiative roll in combat.

It needs 44 successes and the rolls are against upgraded difficulty (R+P+S), so if we want to see it happen we may have to give up on the other two.

What do you think? Should we go for it instead of Launch Bay (which I think is what others had suggested we do next)?
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Tomin
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Re: Room Repairs Coordination

Post by Tomin » Wed Mar 01, 2023 3:27 pm

I could plink away at that. Need to get in a D6 roll.
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Zephrin Hayn
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Re: Room Repairs Coordination

Post by Zephrin Hayn » Wed Mar 01, 2023 4:00 pm

Yeah I'm happy to try the Command Center or go for one of the others, don't mind :)
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Tomin
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Re: Room Repairs Coordination

Post by Tomin » Thu Mar 02, 2023 5:03 am

I think folks have started on the Launch Bay, so I"m inclined to see what I can do there to shore that up before hitting the Command Center.
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Tomin
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Re: Room Repairs Coordination

Post by Tomin » Thu Mar 02, 2023 5:27 am

Or, I will once again add nothing. XD The increased difficulty of the Command Center doesn't bode well for me, since I have none of the skills.
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Snowflake
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Re: Room Repairs Coordination

Post by Snowflake » Sat Mar 04, 2023 6:39 pm

Whoa, Launch bay finished!

Do we go for the Archive/Library, or do we try our luck with the Command Centre?
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Zephrin Hayn
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Re: Room Repairs Coordination

Post by Zephrin Hayn » Sat Mar 04, 2023 6:51 pm

I'm game to try the Command Centre but don't mind either way
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Snowflake
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Re: Room Repairs Coordination

Post by Snowflake » Sat Mar 04, 2023 6:55 pm

WIll wait a bit for others to chip in before I throw a roll at something :)
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Tomin
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Re: Room Repairs Coordination

Post by Tomin » Sat Mar 04, 2023 7:28 pm

Given my success so far, I'm going to say that my opinion on this one is not super important. XD But the Command Center is probably nicer for the final fight than the Library, if we can get there.
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Flora Sylvana
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Re: Room Repairs Coordination

Post by Flora Sylvana » Sat Mar 04, 2023 10:14 pm

I went ahead on Command Centre mostly because any despairs I roll wouldn't be taking away from any points, and I cant negate them with any Triumphs xD

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