D7 - Ring It Up
Posted: Wed Jan 11, 2023 12:18 am
Ring it Up
An unusual message has arrived at Mandalorian HQ from a Neo-Crusader warrior who claims to have captured a patrol of Hopers. He’s offering a chance to ‘win them back’ if we have anyone willing to face him in a traditional Mandalorian battle circle. Normally we’d decline, but one of those prisoners is a sergeant with some sensitive security knowledge and we can’t give the Crusaders the opportunity to interrogate him. You need to defeat this Mandalorian at his own game.
Open to: 4 players
In this event 4 players will compete against the Mandalorian champion to try and win the release of captured Republic prisoners.
Your shuttle brings you into a small valley sheltered from the howling winds. Even through the falling snow you can see a rough circle sprayed in red point on the centre of the small frozen river that runs down this gully. A helmetless Mandalorian stands in its center, watching impassively as you arrive while a score of his fellows guard a shivering patrol of Republic soldiers.
He waits until you approach before addressing you all with a look of contempt. “It’s said that the Republic used to be guarded by great warriors, Jedi heroes whose skill in battle enabled them to defeat whole armies. How great were those Knights of the Old Republic.” He spits onto the ice. “And now it has you.”
He gestures down at the ring. “This is a Mandalorian battle circle. If you can defeat me be the rules of our challenge then the prisoners go free. If not, you must each answer me one question honestly.” He grins. “I look forward to hearing what you have to say.”
Each participating player must roll 3 times representing 3 rounds against Canderous. They can roll a mixture of melee or brawl any number of times (representing attacks and physical struggle) or skullduggery once per character with the difficulty reduced one step once (representing a feint, but it only works once!).
Force powers of any kind are not permitted.
The first two rolls are against hard difficulty with one upgrade and one setback dice ⬟ ◆◆ ■. The final roll is against daunting with two upgrades and a setback. ⬟ ⬟ ◆ ◆ ■ . All of these rolls count as attacks for the purposes of talents and equipment.
Your goal is to score 10 or more battle points.
Every successful roll generates one battle point and every two additional successes on that roll generates a further battle point. Advantage and Disadvantage are turned into boost and setback for that character’s next roll at a rate of 2 to 1. A triumph adds a battle point to the overall tally while a despair subtracts a battle point from the overall tally.
If the group manages 10 or more battle points they are victorious. The patrol is rescued and you return home heroes. If you managed 9 or fewer points you must each answer Canderous once honestly, the patrol is still released but you’ll have to hope those answers don’t cost you…
An unusual message has arrived at Mandalorian HQ from a Neo-Crusader warrior who claims to have captured a patrol of Hopers. He’s offering a chance to ‘win them back’ if we have anyone willing to face him in a traditional Mandalorian battle circle. Normally we’d decline, but one of those prisoners is a sergeant with some sensitive security knowledge and we can’t give the Crusaders the opportunity to interrogate him. You need to defeat this Mandalorian at his own game.
Open to: 4 players
In this event 4 players will compete against the Mandalorian champion to try and win the release of captured Republic prisoners.
Your shuttle brings you into a small valley sheltered from the howling winds. Even through the falling snow you can see a rough circle sprayed in red point on the centre of the small frozen river that runs down this gully. A helmetless Mandalorian stands in its center, watching impassively as you arrive while a score of his fellows guard a shivering patrol of Republic soldiers.
He waits until you approach before addressing you all with a look of contempt. “It’s said that the Republic used to be guarded by great warriors, Jedi heroes whose skill in battle enabled them to defeat whole armies. How great were those Knights of the Old Republic.” He spits onto the ice. “And now it has you.”
He gestures down at the ring. “This is a Mandalorian battle circle. If you can defeat me be the rules of our challenge then the prisoners go free. If not, you must each answer me one question honestly.” He grins. “I look forward to hearing what you have to say.”
Each participating player must roll 3 times representing 3 rounds against Canderous. They can roll a mixture of melee or brawl any number of times (representing attacks and physical struggle) or skullduggery once per character with the difficulty reduced one step once (representing a feint, but it only works once!).
Force powers of any kind are not permitted.
The first two rolls are against hard difficulty with one upgrade and one setback dice ⬟ ◆◆ ■. The final roll is against daunting with two upgrades and a setback. ⬟ ⬟ ◆ ◆ ■ . All of these rolls count as attacks for the purposes of talents and equipment.
Your goal is to score 10 or more battle points.
Every successful roll generates one battle point and every two additional successes on that roll generates a further battle point. Advantage and Disadvantage are turned into boost and setback for that character’s next roll at a rate of 2 to 1. A triumph adds a battle point to the overall tally while a despair subtracts a battle point from the overall tally.
If the group manages 10 or more battle points they are victorious. The patrol is rescued and you return home heroes. If you managed 9 or fewer points you must each answer Canderous once honestly, the patrol is still released but you’ll have to hope those answers don’t cost you…