
Location: The beast pens of Nus Gral. A sprawling and filthy warren of metal cages separated by narrow pathways all sitting atop a deep frozen lake. Hundreds of species of animals are kept here and more than one of them lunges at the bars of its cage as you pass. You confront Gral in the blood stained central arena he uses to test his pets.
Because of the overwhelming aura of negative emotions all checks that include a force dice reduce their rolled lightside pips by one, but add one automatic black side pip.
Premise: Incapacitate Beast Master Nus Gral. Players roll cool for initiative.
Opposition: Nus Gral, Duchess, Two squads of three Maalras
PCs start at short range to Duchess, and the Maalras, and medium range to Nus Gral.
Player Notes:
Nus is adversary 3 and defence 2.
Duchess is adversary 1, defence 1
The Maalras are defence 1.