
Location: The smoking ruins of the shield generator, arcs of energy unpredictably shoot from the ruined structure. The generator was the size of a city block and its brutal stone architecture spoke to the device’s simple function. Now it is the sight of furious fighting as the Council Guard is hunted down by the attacking Crusaders.
Activating powered weaponry in the middle of all the arcing lightning is a little dangerous, every time a character attacks with a powered or blaster weapon they suffer 2 strain with no soak allowed as the weapons acts as a lightning rod.
Premise: Incapacitate Warlord Krenna Bal’Fortenes, don’t allow Commander Connors and the Council Guard to be slain. Players roll vigilance or cool initiative.
Opposition: Krenna Bal’Fortneses, a Mandalorian lieutenant, one squad of four Crusaders (melee) and two squads of four Crusaders(ranged).
PCs start at medium range to the Mandalorian Lieutenant and the ranged Crusaders, and at long range to Krenna and the melee Crusaders.
Player Note:
If Krenna is not attacked at least once per round (it does not have to be successful) she will enter the bunker and kill Connors and the surviving Council Guard.
Mandalorian Crusaders (melee) are defence 2
Mandalorian lieutenant is adversary 1 and defence 1
Krenna is adversary 3 and defence 2.