Description

Much of the Concord Dawn was destroyed in the crash, leaving behind huge jutting ruins.
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Terreck Fec'klee
Posts: 275
Joined: Sun Jan 29, 2023 8:26 am

Re: Description

Post by Terreck Fec'klee » Sun Feb 19, 2023 3:25 am

Just as a note. Rece gives a boost and an upgrade to the next roller.
Human * Republic Sergeant * 277th * Forward Operator * Easy Going
Carries: Laminate armor, Blaster Carbine, SH-9, Vibroknife, Odds and Ends.

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Othym
Posts: 86
Joined: Tue Jan 17, 2023 11:32 am

Re: Description

Post by Othym » Sun Feb 19, 2023 5:18 am

Othym continues to work his way through cleaning up the medbay, mostly just shifting the mangled and damaged remants of supplies thrown loose in the crash

+++
D2 - Medbay repair - Coordination
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Net Successes: 3; Net Advantages: -2

Awks missed the boost/upgrade.
My -ve 2 advantages will cancel out the boost for the next player
So next player gets 1 upgrade?
Jedi Shadow ⦁ Warden of the Archives ⦁ Grizzled ⦁ Sheep in Wolf's Clothing
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Rece Charak
Posts: 134
Joined: Sun Jan 22, 2023 7:12 pm

Re: Description

Post by Rece Charak » Sun Feb 19, 2023 5:24 pm

Rece finally unclogs the foamcast and gets around to patching that hole in the medbay wall Apollo pointed out yesterday.

D3 medbay repair mechanics
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Net Successes: 3; Net Advantages: 2

3 successes
8/22 total successes for the medbay
1 boost for the next roller
CID Agent • Cybernetic Handyman • Chad Farmboy • Amateur Harmonicist
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Apollo
Posts: 211
Joined: Fri Jan 13, 2023 9:35 pm

Re: Description

Post by Apollo » Sun Feb 19, 2023 10:33 pm

With his shirt open to sufficiently show off his perfect physique, Apollo does great work in directing folks to clean up the medbay for future use.


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D3 Repairs (Morning). Med-Bay. Leadership/Presence vs Average+1S. +1B from Rece.
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Net Successes: 1; Net Advantages: 0

1 Success
9/22 total successes for the medbay
1 upgrade to player's dicepool for next roller (Triumph)
Zeltron | Captain of The Venus | Galactic Casanova | Party-Boy | Flashy | The worst smuggler you've heard of ("but you have heard of me")
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Has: Stylish trenchcoat, two blasters, smokes, eye-patch.

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Zeline Koth
Posts: 179
Joined: Mon Jan 16, 2023 2:22 am

Re: Description

Post by Zeline Koth » Mon Feb 20, 2023 2:03 am

Thoroughly inspired by a mix of abs and pheromones, Zeline fixed up a vital mixer for medical supplies. Well that and the fact that this place would make her job much easier.

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D3Room Repair: Medbay - Mechanics, Upgrade from Apollo
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Net Successes: 3; Net Advantages: 1

12/22 for the Medbay
Human | Former Farmgirl | Mercurial Medic

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Vala Roke
Posts: 228
Joined: Sun Feb 12, 2023 4:24 am

Re: Description

Post by Vala Roke » Mon Feb 20, 2023 2:52 am

Day 3

It seemed that Vala's efforts would eventually bring her back to Med Bay. After her talk with Zeline, it just seemed right that she should pitch a hand to help directly and clean things up around for the hardworking medical staff. They already scratched her back, so it was only fair that she do the same in return. This was going to be something that they were going to thank themselves for later when the going got tough.

Day 3, Repairs on Med Bay with Coordination (Agility) at Average with 1 Setback
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Net Successes: 2; Net Advantages: 2

Running total:
14/22 Successes for the Medical Bay
One Boost to the next Roller!
Corellian | Human | CorSec | Out of Her Jurisdiction | Out of Her Depth
Description

Typical Gear: Laminate Armour, BPEA-1A Cascader, C-10 "Dragoneye" Blaster Pistol, Heavy Blaster Pistol, Utility Belt, Binder, Commlink, Datapad, Extra Reload, Stimpacks, Thermal Cloak

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Terreck Fec'klee
Posts: 275
Joined: Sun Jan 29, 2023 8:26 am

Re: Description

Post by Terreck Fec'klee » Mon Feb 20, 2023 7:17 am

The medical bay, now they were really rolling along. Though hopefully Terreck wouldn't spend all that much time here. Though if his efforts were any indication, he would be spending at least a few days here, if only just to clean.

Day 3 EM: Room Repair. Let's go Med bay. Athletics One boost from Vala, 2 Boosts from Physical training. average difficulty with a setback.
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Net Successes: -1; Net Advantages: 2

Failure!
14/22 Successes
1 Boost to next player
Human * Republic Sergeant * 277th * Forward Operator * Easy Going
Carries: Laminate armor, Blaster Carbine, SH-9, Vibroknife, Odds and Ends.

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Tomin
Posts: 311
Joined: Sun Jan 22, 2023 9:18 am

Re: Description

Post by Tomin » Mon Feb 20, 2023 6:14 pm

Squirming into the walls to manage broken wire conduits was dusty work. But not needing to worm some light into those tight spaces was the sort of advantage that made Tomin perfect for the job. Getting proper power to the bacta tanks and diagnostic arrays was likely to be very important very soon.

********************
D3 Repairs roll: Medical Bay, Coordination, +1B from Terrick
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Net Successes: 2; Net Advantages: 0

16/22 Successes
Miralukan * Jedi * Local * Big Gun

Description

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Zephrin Hayn
Posts: 279
Joined: Sat Jan 14, 2023 9:28 pm

Re: Description

Post by Zephrin Hayn » Tue Feb 21, 2023 9:48 pm

They were closing in on completing the repairs now. Every hour spent brought them closer to it being fully operational. Zephrin busied himself with cleaning up some of the heavy equipment, plus moving the last few beds and monitors into place.

The bacta (kolto?) tank was almost ready to be filled so he made sure it would all be good to go once the last few repairs were made. He felt the light side of the force rush through him as he worked

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D3. Room Repair. Medbay. Athletics. Average with one setback.
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Net Successes: 2; Net Advantages: -1
Use 2 pips for 2 more successes
4 successes

Running total: 20/22 successes for the Medbay.
Jedi Knight • Miraluka • 7th Temple Peacekeepers • Physician • Missile Defense System

Typical outfit: Jedi Commander armour, Blindfold, Jedi Utility belt with Lightsaber attached, Pouches with medical supplies, Thermal cloak.

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Snowflake
Posts: 318
Joined: Mon Jan 16, 2023 5:46 am

Re: Description

Post by Snowflake » Wed Feb 22, 2023 2:37 am

After two days of heavy lifting, but little actual work done, Snowflake seemed to finally be getting the hang of what could go where. Bacta, Kolto, ste-thos copies, there was quite a bit of equipment he didn't really understand - even more so now in the Medbay than in the Officer's quarters, which the Hopers had finished work on the day before. But the Gigoran managed to get around the complicated names this time, taking hints here and there and actually moving some things to the right place and removing some clutter.

It wasn't quite enough to get the Medbay back in order, but at least he felt he'd actually helped this time!

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D3 Room Repair - EM. Medbay. Athletics vs Avg + Setback
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Net Successes: 1; Net Advantages: 0

First successful Athletics roll!
1 bare success, but hey, that's something.

Running total: 21/22 for Medbay.
Local ⦁ Gigoran ⦁ Alpine homeclan ⦁ Obroan Militia ⦁ "Helper"
Big and Fluffy ⦁ Friendly ⦁ Likes berries ⦁ Questionable friendships?

Usually carrying: Heavy battle armor, riot shield (only?), commlink, belt pouch with stims, modular backpack w/ bunch of things.

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Sirina Kichi
Posts: 105
Joined: Thu Jan 19, 2023 11:42 pm

Re: Description

Post by Sirina Kichi » Wed Feb 22, 2023 4:18 am

Where Sirina had been when it comes to helping out with repairs so far is anyone's guess. More likely than not, she was avoiding the work while catching up with companions of old for a while. Nevertheless, when word reaches her that the Medbay was very nearly finished, she leaps at the opportunity to jump in at the last moment to be seen during-- and maybe even be the one to-- get everything finally working again.

Using her keen mind for timing, she slips in as the finishing touches are being done on the bay. In fact, she somehow ends up standing on the rim of the tank, holding the tube as it is finally topped off (not knowing she'd be a very early resident of it not too long from now) and cheers brazenly as it fills up and whirrs to life. "No better time to celebrate than after we know the doc's can deal with whatever comes of a hard party, yeah?" she asks everyone assembled.

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D3. Medbay Repairs! Coordination vs Average + Setback
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Net Successes: 1; Net Advantages: 3

1 success
Running Total: 22/22 for Medbay! It's functional!
3 Advantage to be very flashy while helping.
Pantoran| Alpine Clan Huntress | Local Hoodlum | Secretly a Softy | The fine line between practical and stylish

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Rece Charak
Posts: 134
Joined: Sun Jan 22, 2023 7:12 pm

Re: Description

Post by Rece Charak » Fri Feb 24, 2023 4:31 am

Rece sighs as he looks around the ruined armory. After all that work keeping it safe. Most of the materiel he tries to salvage on the first pass is too far gone, but since he literally watched the room break, he has a pretty good priority list of what to try next.
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D4 armory repairs
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Net Successes: -1; Net Advantages: 3

0/22 successes
1 boost
1 upgrade
CID Agent • Cybernetic Handyman • Chad Farmboy • Amateur Harmonicist
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Tomin
Posts: 311
Joined: Sun Jan 22, 2023 9:18 am

Re: Description

Post by Tomin » Fri Feb 24, 2023 5:10 am

Tomin had a much better idea of what this space was supposed to look like than she had with previous repairs, and it showed. Small components and the like that had come off, but not actually broken, were fished out from under debris and dropped into a bucket for the eventual weapon repairs once the room wasn't crumbling.

***********
D4 Repairs on the Armoury: Coordination, one boost and upgrade from previous roller.
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Net Successes: 4; Net Advantages: -1

Armoury: 4/22 successes
Miralukan * Jedi * Local * Big Gun

Description

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Terreck Fec'klee
Posts: 275
Joined: Sun Jan 29, 2023 8:26 am

Re: Description

Post by Terreck Fec'klee » Fri Feb 24, 2023 7:24 am

They were moving along now, well into places he might actually spend some time in regularly. Sure, medbay's and officer quarters were nice and all, but it was bad luck to hang in those too long.

He did better in the armoury and it seemed they were moving right along with repairs.

day 4 Room Repair. Coordination for a change of pace! Average with a setback, Stalker.
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Net Successes: 2; Net Advantages: 0

6/22 Successes!
Human * Republic Sergeant * 277th * Forward Operator * Easy Going
Carries: Laminate armor, Blaster Carbine, SH-9, Vibroknife, Odds and Ends.

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Snowflake
Posts: 318
Joined: Mon Jan 16, 2023 5:46 am

Re: Description

Post by Snowflake » Fri Feb 24, 2023 3:53 pm

Snowie seemed to finally be getting the hang of how he could actually help in getting the rooms of the Concord Dawn back in order. Rece's guidance and looking at what the others were doing helped as well, and this time the few hours he spent pushing things around helped remove much of the clutter, making way for those working on setting things back up.

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D4 Repairing Armoury. Athletics vs avg, 1 setback
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Net Successes: 5; Net Advantages: 1

Whooo

Running total for armoury: 11/22 successes
Local ⦁ Gigoran ⦁ Alpine homeclan ⦁ Obroan Militia ⦁ "Helper"
Big and Fluffy ⦁ Friendly ⦁ Likes berries ⦁ Questionable friendships?

Usually carrying: Heavy battle armor, riot shield (only?), commlink, belt pouch with stims, modular backpack w/ bunch of things.

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Vala Roke
Posts: 228
Joined: Sun Feb 12, 2023 4:24 am

Re: Description

Post by Vala Roke » Fri Feb 24, 2023 4:20 pm

Day 4

Vala followed the trend of working on the armoury with the others. She'd like to think of herself as a smart worker, rather than a harder worker. The armoury thankfully has some bits where she could focus on rearranging and resetting more delicate parts, such as tools and other machinery for modding weapons. It was perhaps a bit of a reminder that she could get her weapons modded once things were up and running.

Day 4, Repairing Armour with Coordination (Agility)
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Net Successes: 1; Net Advantages: 2

Running total:
12/22 Successes for the Armoury
One Boost to the next Roller!
Corellian | Human | CorSec | Out of Her Jurisdiction | Out of Her Depth
Description

Typical Gear: Laminate Armour, BPEA-1A Cascader, C-10 "Dragoneye" Blaster Pistol, Heavy Blaster Pistol, Utility Belt, Binder, Commlink, Datapad, Extra Reload, Stimpacks, Thermal Cloak

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Apollo
Posts: 211
Joined: Fri Jan 13, 2023 9:35 pm

Re: Description

Post by Apollo » Fri Feb 24, 2023 8:04 pm

"Ah yes, the armoury. My favorite place to sneak a few stolen moments. A nice little quiet hideaway spot for a makeout or two, living the risk of being caught..." Apollo sighed dreamily, looking at the people hard at work lifting heavy things to clear the space.

"Keep up the good work everyone!"


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D4 Room Repairs (Armoury). Leadership/Average + Setback. +1 Boost from Vala
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Net Successes: 4; Net Advantages: 2

Running total:
14/22 Successes for the Armoury
One Boost to the next Roller!
Zeltron | Captain of The Venus | Galactic Casanova | Party-Boy | Flashy | The worst smuggler you've heard of ("but you have heard of me")
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Has: Stylish trenchcoat, two blasters, smokes, eye-patch.

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Snowflake
Posts: 318
Joined: Mon Jan 16, 2023 5:46 am

Re: Description

Post by Snowflake » Fri Feb 24, 2023 9:05 pm

(Just so we don't lose count, with Vala's and Apollo's successes I believe we are actually at 16/22 for the armoury!)
Local ⦁ Gigoran ⦁ Alpine homeclan ⦁ Obroan Militia ⦁ "Helper"
Big and Fluffy ⦁ Friendly ⦁ Likes berries ⦁ Questionable friendships?

Usually carrying: Heavy battle armor, riot shield (only?), commlink, belt pouch with stims, modular backpack w/ bunch of things.

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Zephrin Hayn
Posts: 279
Joined: Sat Jan 14, 2023 9:28 pm

Re: Description

Post by Zephrin Hayn » Fri Feb 24, 2023 10:11 pm

Returning to the armoury Zephrin was struck by how little seemed to have changed since the fight with the Mandalorians while they were still in orbit. Clearly his companions had been busy. He leant a hand in the usual manner, allowing the Force to help him lift things. It was simple work, and ultimately quite rewarding.

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D4 Room Repair: Armoury. Athletics at Average with a Setback. Boost from Apollo. Enhance Force Power check. Image Image Image Image Image Image Image Image Net Successes: 0; Net Advantages: 0

Enhance to the Rescue once more! 2 Force pips for 2 successes.

Running total: 18/22 for the Armoury.
Jedi Knight • Miraluka • 7th Temple Peacekeepers • Physician • Missile Defense System

Typical outfit: Jedi Commander armour, Blindfold, Jedi Utility belt with Lightsaber attached, Pouches with medical supplies, Thermal cloak.

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Sirina Kichi
Posts: 105
Joined: Thu Jan 19, 2023 11:42 pm

Re: Description

Post by Sirina Kichi » Sat Feb 25, 2023 12:53 am

Perpetually avoiding her doctor recommended rest and recovery, Sirina helps out with repairing the Armory. After contributing plenty, mostly by staging supplies for the repair and doing a little repair work of her own, she takes her leave to at least put in a show of following doctor's orders.

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D4. Repairing Armory. Coordination vs Average + Setback.
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Net Successes: 1; Net Advantages: 4

Running total: 19/22
Advantages spent to pass two boosts
Pantoran| Alpine Clan Huntress | Local Hoodlum | Secretly a Softy | The fine line between practical and stylish

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