D10 - Before the Storm (Special Event - Open All Day)
Posted: Wed Jan 11, 2023 4:23 pm
Before the Storm
Tomorrow is the day of the big battle. Perhaps it will decide the fate of the Resistance. The Battlegroup. The planet. Perhaps it will decide the fate of the Republic. Or perhaps it will only matter to those sentients who will fight and die for a cause they believe in.
Today is a time for reflection. Warriors pace, contemplating their weapons and their honor. Soldiers sit, thinking about what they protect. Jedi meditate, as they always do. And the ordinary people who found themselves in a fight they never wanted, but were nevertheless willing to face, reflect on the things that matter to them.
Reflect on the things that matter to you.
Step 1 - One Day More
This is neither time nor location specific. Please post in this thread as your character engages in whatever solo activity allows them to mentally prepare for the coming battle.
Each player may make one roll using a skill of their choice connected to this activity. This connection may be tenuous, such as briefly considering their weapon and rolling the associated combat skill, or considering a friend and rolling Charm; assume all requests to use a skill will be approved. The roll is at Simple difficulty (-). Bonuses from Equipment may not be used for this roll. Each player tallies points for their roll as follows:
1 point for attempting the roll
1 point for succeeding
1 point for every 2 additional successes
1 point for every 3 advantage
1 point for every Triumph
Each player may upgrade a single D11 roll a number of times equal to the number of points they received on this roll. For example, if they received 3 points, they could upgrade one D11 roll 3 times.
Step 2 - Do You Hear the People
The Hopers and Kandra’s Run are having one last big hurrah before what everyone hopes will be the last major battle of Obroa-Skai. This will be a roleplaying thread, located here.
Everyone who joins the thread, whether or not they interact with anyone else, gains the following action that can be used once on D11:
Worth fighting for - As an out of turn incidental, the character may think of friends or family, and what they are fighting for. This allows them to either immediately recover 5 Wounds and 5 Strain (if this would make the character no longer over a filled threshold, they do not lose consciousness or suffer a crit), or negate a critical injury they just received (although not the damage from the attack). Please make sure to post the character rallying, as well as at least a snippet of their thoughts.
When posting in the group thread, please link to your post in the solo thread.
Tomorrow is the day of the big battle. Perhaps it will decide the fate of the Resistance. The Battlegroup. The planet. Perhaps it will decide the fate of the Republic. Or perhaps it will only matter to those sentients who will fight and die for a cause they believe in.
Today is a time for reflection. Warriors pace, contemplating their weapons and their honor. Soldiers sit, thinking about what they protect. Jedi meditate, as they always do. And the ordinary people who found themselves in a fight they never wanted, but were nevertheless willing to face, reflect on the things that matter to them.
Reflect on the things that matter to you.
Step 1 - One Day More
This is neither time nor location specific. Please post in this thread as your character engages in whatever solo activity allows them to mentally prepare for the coming battle.
Each player may make one roll using a skill of their choice connected to this activity. This connection may be tenuous, such as briefly considering their weapon and rolling the associated combat skill, or considering a friend and rolling Charm; assume all requests to use a skill will be approved. The roll is at Simple difficulty (-). Bonuses from Equipment may not be used for this roll. Each player tallies points for their roll as follows:
1 point for attempting the roll
1 point for succeeding
1 point for every 2 additional successes
1 point for every 3 advantage
1 point for every Triumph
Each player may upgrade a single D11 roll a number of times equal to the number of points they received on this roll. For example, if they received 3 points, they could upgrade one D11 roll 3 times.
Step 2 - Do You Hear the People
The Hopers and Kandra’s Run are having one last big hurrah before what everyone hopes will be the last major battle of Obroa-Skai. This will be a roleplaying thread, located here.
Everyone who joins the thread, whether or not they interact with anyone else, gains the following action that can be used once on D11:
Worth fighting for - As an out of turn incidental, the character may think of friends or family, and what they are fighting for. This allows them to either immediately recover 5 Wounds and 5 Strain (if this would make the character no longer over a filled threshold, they do not lose consciousness or suffer a crit), or negate a critical injury they just received (although not the damage from the attack). Please make sure to post the character rallying, as well as at least a snippet of their thoughts.
When posting in the group thread, please link to your post in the solo thread.