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D1 - Power to the People (All Day Event)

Posted: Mon Dec 19, 2022 6:00 pm
by GM Nicha
Power to the People


The Concord Dawn might have survived its crash landing onto Obroa-Skai, but she won’t last much longer if she’s targeted by the Mandalorian fleet. Fortunately, the nearby town of Kandra’s Run has a generator that could maybe power a portable shield generator powerful enough to ward off bombardment. But coaxing the rusty old generator to provide that sort of power without exploding will be no simple task.

This all day event is open to all PCs, each PC who participates must roll for all 3 steps.

Advantage and Disadvantage are turned into boost and setback for that character’s next roll at a rate of 2 to 1. Despair upgrades the difficulty of the character’s next roll. Triumph upgrades the PC’s skill pool for their next roll.


Victory and Defeat

If the PCs collect 50 Power Points the shield generator will be fully operational. Not only will this prevent everyone dying from orbital bombardment, but The Hopers earn 4 Liberation Points!

If the PCs collect 30 Power Points the shield generator will be fully operational. Not only will this prevent (most) everyone dying to orbital bombardment, but The Hopers earn 2 Liberation Points.

If the PCs fail to collect 30 or more Power Points the Concord Dawn suffers extensive bombardment before a crew is able to get the shields partially working. One room will be destroyed and require repair before becoming operational again.

Step 1: How do we get there?

Simply transporting power to the ship will be no easy task. A cable over half a mile long needs to be rigged that can handle the massive power load of a shield.

PCs can roll either computers or mechanics at average with one setback dice from the harsh conditions to help lay the cable ◆◆■. Alternatively they can roll Leadership at hard to convince some of the townsfolk to help . Success and every two further successes grants a power point.

Step 2: Plug and Play

Once the ship has access to a stable source of power the ship’s damaged shield generators need to be made operational again. No easy task after the damage from the battle and subsequent landing.

PCs can help remove debris by hand with an athletics roll at average with one setback dice from the harsh conditions ◆◆■. Alternatively they can use their knowledge of the ship’s layout to bypass damaged systems with an average Piloting - Space (Using the intellect characteristic): roll ◆◆. Success and every two further successes grants a power point.


Step 3: Power to the People

Now it’s the moment of truth. The shield generator is now working (mostly) and has power (sort of). But managing the inevitable power surges as it fires up will be the hard part.

PCs can assist the techs managing the shield generator’s computer, doing their best to match the software to the improvised hardware. This is a computers roll at average with a setback from the conditions and an upgrade from the time constraint ■. Alternatively the PCs can do their best to try and spot spot any visible power surges or electrical fires and report them before the situations gets out of hand. This is a hard vigilance or perception check with one upgrade from the time pressure ◆◆. Success and every two further successes grants a power point.

Re: D1 - Power to the People (All Day Event)

Posted: Tue Feb 14, 2023 1:41 am
by Apollo
"Hey, we need some strong and handsome folks to help out a bit, as we're in a bit of a pinch. I'll dig into my personal stash for something nice to drink as thanks, alright?" the charming Zeltron captain said as he easily swayed some of the locals to help.

Surprisingly, his experience with flying spaceships, not to mention living in one, did come in handy for navigating the debris and letting people know what to move and what not to move. The latter being really important.

Though when it came to the actual technical stuff, Apollo just shrugged as he looked around. "I was elected to be debonair, not to repair."

----------

D1 EVENT: Power To The People. Step 1: How do we get there? Leadership/Presence vs Hard Difficulty.
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Net Successes: 1; Net Advantages: 2

D1 EVENT: Power To The People. Step 2: Plug and Play. Piloting (Space)/Intellect vs Average Difficulty. +1B from previous roll.
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Net Successes: 1; Net Advantages: -1

D1 EVENT: Power To The People. Step 3: Power to the People. Perception/Cunning vs Hard (one upgrade).
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Net Successes: -2; Net Advantages: 0

2 Power Points!

Re: D1 - Power to the People (All Day Event)

Posted: Tue Feb 14, 2023 2:13 am
by Vala Roke
Vala's morning already started by hitting the ground, so she may as well continue to make good with her time and do some running. Seeing as she was one of the lucky ones who made it alive, she had to contribute by picking up the slack, even if involved going back out there to freeze her butt off.

With it came to cable and wiring, she couldn't make heads or tails of the situation but she could at least sound authoritative enough to get able and competent people to haul the cable to where it needed to go, albeit with some miscommunication snags along the way that thankfully didn't end with an accident. That would have been a really bad first impression for an involuntary tourist.

When inside the ship, she tried to get people to squeeze through and duck into the interior of the ship. These weren't Corellian ships, however, and she might have missed some bulkheads and avenues along the way. That said, the ship also had the structural integrity of a crunched-up pop can, so she couldn't even beat herself up on that mistake!

"Hey, watch it!" She snapped out at one of the workers like an angry parent as she pointed at a few of them when they neared some failing sparks from the ceiling. "If you catch on fire, I'm not hauling your charred remains back home." That didn't earn her too many fans but at least it got the work done.

Day 1, Power to the People, Step 1: How do we get there? Leadership with Cascader (REAL ROLL THIS TIME) Image Image Image Image Image Image Net Successes: 3; Net Advantages: -2
2 Power Points!

Day 1, Power to the People, Step 2: Plug and Play Piloting - Space with Intellect Image Image Image Image Net Successes: -2; Net Advantages: 2
Day 1, Power to the People, Step 2: Plug and Play Piloting - Space with Intellect (Setback) Image Net Successes: 0; Net Advantages: 0
0 Power Points, Boost on next Roll!

Day 1, Power to the People, Step 3: Power to the People Vigilance at Hard with one upgrade and boost Image Image Image Image Image Image Image Net Successes: 1; Net Advantages: 1
1 Power Point

3 Power Points total!

Re: D1 - Power to the People (All Day Event)

Posted: Tue Feb 14, 2023 5:03 am
by Tomin
She'd spent a lot of time working outdoors as a child and a Jedi trainee, but never laying a half mile of cable. Thankfully it wasn't *too* complicated, though she's pretty sure someone who actually knew what they were doing might have done more good. But you set up a shield generator with the crew you have, not the one you wish hadn't banged their heads too hard in the crash landing.

Could've benefitted from some droid muscle getting it all in place too...but this wasn't the sort of ship carrying a pile of cold-weather-fitted droids. She expected whatever crew Snowflake was helping out was plenty glad of the Gigoran's insulated muscle for the task.

But watching for trouble? Tomin was uniquely qualified to let the Force show her where invisible power was going wrong, able to sense a surge or two before they hit anything that would spark and burn as she let intuition lead her through the ship.

There were so many ways this could go wrong, but hopefully...they'd all get it cobbled together and working in time.

***********************
Step 1: How do we get there?
Power to the People (D1) Step 1-How do we get there? Mechanics/Int, -1S Thermal Cloak.
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Net Successes: 1; Net Advantages: -2

1PP
2 threat for Setback on next roll

Step 2: Plug and Play

Power to the People (D1) Step 2- Plug and Play: Athletics (Br), -1 S Thermal Cloak, +1 S from previous roll
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Net Successes: 1; Net Advantages: -2

1PP
2 threat for Setback on next roll

Step 3: Power to the People

Power to the People (D1) Step 3: Perception (Cun), -1 S Thermal Cloak, +1 S from previous roll, Farsight power check
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Net Successes: -1; Net Advantages: 0

Two pips to gain net 1 success. Remaining pip as Advantage if that does anything for last roll.
1 PP

3 PP total

Edit to add:
Running total 8 PP

Triumph to upgrade next roll

Re: D1 - Power to the People (All Day Event)

Posted: Tue Feb 14, 2023 11:23 am
by Zephrin Hayn
Those shields weren't going to get themselves back up again. Zephrin did his best to lend a hand with the repair work. He had some basic knowledge of mechanics which helped with setting up the cables.

Unfortunately the section of rubble was too much for even his force-enhanced abilities. Instead he had to find a workaround due to not being able to lift things with the Force.

The good news was that his problem-solving skills were very useful during the power up phase. The power flowed through just fine, and maybe there was even some bonus benefit he had not expected.

Hopefully the Force would be with them, but there was still a long way to go to get the shields up and running.

---

Power to the People. Roll 1. How do we get there? Mechanics at Average. Thermal Cloak to negate setback. Image Image Image Image Image Image Net Successes: 1; Net Advantages: 3

Success, 1 Power Point.
Advantage to Boost next roll.

Power to the People. Roll 2. Plug and Play. Athletics at Average. Thermal Cloak to negate setback. Boost from roll 1. Enhance Force Power check.
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Net Successes: -2; Net Advantages: 3

Fail. Use LS pip for advantage.
2 boosts to final roll.

Power to the People. Roll 3. Power to the People. Computers at Average. Thermal Cloak to negate setback. 2 Boosts from roll 2. GM upgrade.
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Net Successes: 1; Net Advantages: 4

Success, 1 Power Point.
4 advantages to the GMs for some sort of positive outcome.

Total: 2 Power Points and 4 advantages (on the final roll)

Note: 2 boosts to the next roller 8-)

Re: D1 - Power to the People (All Day Event)

Posted: Tue Feb 14, 2023 6:53 pm
by Snowflake
Snowflake was no stranger to moving things around, clearing up clutter and fixing things - or, at least, holding heavy things while someone who had any sort of understanding of machinery actually did the fixing. And he was definitely eager to help.

But given how complicated so many things that needed done seemed to be, he was not sure how exactly he could do. He had already got in the way more than actually helping while trying to clear up the Office's Quarters earlier in the day, so he definitely didn't want to do the same mistake with the cabling.

But how could he help otherwise?

He decided going to and from between the ship and Kandra's run to fetch things or something like that might be useful, and tried to do just that. Not that there was much that actually needed carrying around - which he took a while to notice. But each time he came back to the town, more of the townsfolk, who knew him well, asked him what had happened. And while the hulking Gigoran was not exactly what one would think of when defining 'charismatic', something in him seemed to hold some kind of charm for the locals, and as a result quite a few people showed up to help with the efforts - even if that wasn't his plan to begin with.

When it came to actually moving things around and decluttering, unfortunately, he managed to repeat exactly the same mistake he had done in the afternoon. He moved lots of cables, debris and boxes from one place to another, but keeping track of what exactly needed to go where was a bit hard, so despite all his hard work his effort didn't contribute much.

He did prove important in finding a knot of cables that suddenly caught fire, though. At first he thought it was just someone cooking something. It didn't smell particularly good, but he'd seen many an odd recipe before made by the clansmen. After a while, however, he became convinced it smelled too much like burnt plastic to be anything edible - and the fire that was forming at a crank at a corner hidden behind some piles of debris had become too big to be mistaken for anything someone would reasonably use for cooking. It's possible other folk might have noticed earlier, or taken less time to put 2 and 2 together, but as noone had noticed it before he did, it did prove important to avoid problems!

------
Roll 1
Snowflake is a people Gigoran!

D1 EE - Power to the People, roll 1. Leadership (...) at hard!
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Net Successes: 1; Net Advantages: -1

D1 EE - Power to the People, roll 1. Leadership (...) at hard! (2 forgotten boosts from Zephryn!)
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Net Successes: 1; Net Advantages: 1

Total:
2 Successes, 0 advantages.
1 Power Point!

Roll 2 - When it comes to doing the work, again, he moves things around a lot, just not with much sense of purpose.

D1 EE - Power to the People, roll 2. Athletics vs average with 1 setback. No boosts this time.
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Net Successes: 0; Net Advantages: 5

Ugh...
5 advantages => 2 boosts to the next roll

Roll 3 - Wait, I smell something burning!

D1 EE - Power to the People, roll 3. Vigilance vs Hard with 1 upgrade. 2 Boosts from previous roll.
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Net Successes: 1; Net Advantages: 1

1 Success!
1 Advantage doesn't do much.

1 Power Point

Total: 2 Power Points!

Running total: 12 Power Points
(18 to go to reach 30!)

Re: D1 - Power to the People (All Day Event)

Posted: Wed Feb 15, 2023 1:47 am
by Tomin
So it's not missed.

My end of rolls Triumph there upgrades the next roll here. We need all the help we can get.

Re: D1 - Power to the People (All Day Event)

Posted: Wed Feb 15, 2023 3:25 am
by Zeline Koth
"Securing the cable isn't so different from, well, never mind. Let's just get to work." Zeline hadn't even been good with livestock back at home. But keeping that in their pen or on leash? Just needed to make sure the brackets and bolts were all in the right places.

What didn't need to be put in the right place was debris. With rather typical force, she YEETED rocks away without much regard for anything but her fellows and other equipment.

But when the time came, she didn't have nearly as much experience. Based on all the bars and gizmos blaring on the techie's screen, she assumed something was going wrong! "Hey kid! Stop all the downloading!" Unfortunately, stopping all the downloading set them back on getting a good amount of energy! Whoops.

---

D1 - Power to the People: Step 1 - Mechanics at Average, Setback from Event, Triumph from Tomin
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Net Successes: 2; Net Advantages: 1

D1 - Power to the People: Step 2 - Athletics at Average, Setback from Event, Physical Training
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Net Successes: 1; Net Advantages: 1

D1 - Power to the People: Step 3 - Computer at Average, Setback / Challenge from Event
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Net Successes: -1; Net Advantages: 1

Total Earned: 2 Power Points

Running Total: 14 Power Points

Re: D1 - Power to the People (All Day Event)

Posted: Wed Feb 15, 2023 8:11 am
by Sirina Kichi
Sirina examines the commotion around Kandra's Run's generator with an affected look of indifference. Having not quite gotten around to having her shoulder tended to, she lingers around trying her best to look unbothered by it while still fretting away at her lip.

In short order, the Pantoran gathers a crowd of younger workers from the settlement who quickly turn from taking a breather to peddling their peculiar brand of small-town gossip. Mid-way through a particularly lurid tale of a midnight tryst, Sirina interrupts with, "good on you, bud, but let's all be honest here-- every single one of us has rolled in the hay with Luca. All right? I said it. Can some of you get back to work?"

With that, she gamely sets about taking on her new role as forewoman of the Kandra's Run Delinquent Workers Union. Some time later, Sirina reflects on this experience with unexpected satisfaction, as together they managed to make more progress than do harm to the labor efforts.

By the time it became necessary to clear debris, however, Sirina is thoroughly stymied by her injury. Unable to bear weight with the hurt arm, she ultimately talks herself into getting it seen to before she make help make any headway.

Returning by the time the generator is hooked up and running, she's good to go and goes to work walking the cables with her keen eye. After detecting a few shorts and fires before they go out of control, Sirina calls her contribution for the day good and moves on.

(Sirina is not impacted by the adverse conditions due to being Pantoran, per GM approval)

---

D1 EVENT: Power to the People. Step 1: Leadership (Presence) vs Hard Difficulty
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Net Successes: 2; Net Advantages: 0

D1 EVENT: Power to the People. Step 2: Athletics (Brawn) vs Average Difficulty
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Net Successes: -1; Net Advantages: 1

D1 EVENT: Power to the People. Step 3: Perception (Cunning) vs Hard Difficulty.
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Net Successes: 1; Net Advantages: -1

Total Earned: 2 Power Points
Running Total: 16 Power Points

Re: D1 - Power to the People (All Day Event)

Posted: Wed Feb 15, 2023 10:14 am
by Terreck Fec'klee
Getting the shields up was important work, so after getting himself squared away Terreck went straight to helping with in. Mechanics weren't a strong suit though, and neither was math. He did have a good amount of strength though, and a a solid set of eyes in his head.

So, while things did have a shaky start at first, he did manage to finish strong, and provide at least a little bit of help to the matter.

Day 1 MM Power to the People. Step 1: Mechanics at Average with a setback. Thermal cloak to negate the setback.
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Net Successes: -2; Net Advantages: -1

Failure! One threat does nothing.

Day 1 MM Power to the People. Step 2 Plug and Play, Athletics at Average with a setback. Thermal cloak to ignore the setback. 2 boosts from Physical training, 1 boost from Cut off the head victory. Spending a Destiny point
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Net Successes: 2; Net Advantages: 5

Pass! 1 power point acquired. 5 advantage is 2 free boosts to my next roll.

Day 1 MM Power to the people: Step 3 Power to the People, Perception at hard! with an upgrade! 1 boost from general purpose scanner. 2 Boosts from previous step!
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Net Successes: 3; Net Advantages: 5

Pass! With 3 successes: 2 Power Points! Plus 2 free boosts to the next player!

Total 3 Power Points!
Running total: 19 Power Points!

Don't forget your two free boosts next person!

Re: D1 - Power to the People (All Day Event)

Posted: Wed Feb 15, 2023 9:41 pm
by Flora Sylvana
Flora was ready for this! Healing people required lights. And lights, required....power? Electricity, it's called, or something?

"What can I do chief! Hit me!" She looked around, and started fiddling with the power settings. "Oh, the graph looks pretty!"

NExt up, was getting the cable to the right place. She could power through.....or use her own short cut! Like some kind of power ranger!

There, she plugged it, and it worked, whee!

OOC:
D1 LA - Power to the People - Roll #1, Computers (Int), untrained, 2 Boosts from Terreck, average, one setback
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Net Successes: 3; Net Advantages: 3
2 Power points, 1 boost for next roll

D1 LA - Power to the People - Roll #1, Piloting: Space (Int), Avearge, boost from previous roll, untrained
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Net Successes: 1; Net Advantages: 1
1 Power point!

D1 LA - Power to the People - Roll #1, Computerrs (Int), average, 1 setbac, 1 upgrade
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Net Successes: 3; Net Advantages: -1
2 power points!

Re: D1 - Power to the People (All Day Event)

Posted: Wed Feb 15, 2023 10:32 pm
by Othym
Othym set himself to work, even if this particular task wasn't exactly in his normal remit. It didn't matter much, getting the shields up and running was clearly key to keeping the ship - and its people - alive.
The cold cut deep but not as deep as it once had, It was long since he'd thought of anywhere else as his home. Even then, laying the cable was hard work, only made managable by his practice with the computer systems that overlay the power network.

Inside the ship was another story, trying to route the power through an unfamiliar ship was difficult. Still, try he did, though an old Jedi saying about trying (or rather, the outcome) rattled around in his head. He lost himself to the work, as well as the monitoring of surges in the system, and rose from his half trance to find a low level tech congradulating him on, something?


+++

Power to the people - step 1 computers
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Net Successes: 2; Net Advantages: 0
1 power point!

Power to the people - step 2 piloting
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Net Successes: 3; Net Advantages: -1
2 power points! (somehow)

Power to the people - step 3 (perception)
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Net Successes: 1; Net Advantages: 0
1 power point!

Total: 4 power points!

Re: D1 - Power to the People (All Day Event)

Posted: Wed Feb 15, 2023 10:42 pm
by Rece Charak
Making old, rusty machines do what they're not supposed to do? This is something Rece can handle. Thermal cloak billowing in the breeze, he lays cable at a steady pace.

Then he has to trace a connection through several hundred meters of crawlspace and gets thoroughly turned around. He really should have spent more time exploring during the flight.

Then he comes face to face KDY's shiny new operating system, which of course isn't backwards compatible with anything. He spends his whole effort just mapping it out, leaving a few helpful comments for the next poor soul who tries their hand at it.

---

PttP laying cable mechanics + destiny
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Net Successes: 3; Net Advantages: 1

2 Power Points
1 Destiny Point spent

PttP Plug and Play Int Piloting
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Net Successes: -1; Net Advantages: -1

0 Power Points

PttP PttP computers
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Net Successes: -1; Net Advantages: 2

0 Power Points

Total:
2 Power Points
1 Destiny Point spent
1 boost die to the next PC

Re: D1 - Power to the People (All Day Event)

Posted: Thu Feb 16, 2023 12:32 am
by Minka Daivik
Minka had face bombardment before, and those memories left her rattled. Her words swayed a few to help but the young officer should have been capable of much more.

Still despite her position in the old chain of command, the Lieutenant was more then willing to get her hands dirty and help move the debris obstructing the more technically minded. She was thankful for the work, it let her focus on something not involving being exploded from space.

A very technical discussion was happening around a computer terminal. A very non-technical Republic Officer was staring at it intently. "Have you tried turning it on and off again?" Four pairs of eyes turned to regard her with a mixture of frustration, irritation, and just out right anger. "Right. Well I'll just be over here if you need any more help."

EVENT 1: Power to the People!; Step 1: Leadership vs Hard Difficulty. 2 Leadership/4 Presence -2 Set Back Dice From Commanding Presence. Rolling with the correct Difficulty! And with the Boost from the Previous Roller.
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Net Successes: 1; Net Advantages: 2

EVENT 1: Power to the People!; Step 2: Brawn vs Average Difficulty. Thermal Cloak for the harsh conditions. Boost Dice from previous roll
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Net Successes: 4; Net Advantages: -1

EVENT 1: Power to the People!; Step 3: Intelligence vs Upgraded Average Difficulty. Thermal Cloak for conditions
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Net Successes: 0; Net Advantages: 2

5 Successes
+1B to next PC

+3 Power Points total

Re: D1 - Power to the People (All Day Event)

Posted: Thu Feb 16, 2023 1:44 pm
by Hatoful GM
It was a close thing, but the energy shield went up just before the orbital bombardment from the Mandalorans started coming down. There was much rejoicing.

HOPER VICTORY!